== CRASHS modules recursivity makes client crash, it should generate a warning boost::asio makes the client crash in rarely conditions when trying to connect but internet is offline == P1 BUGS (affects game play) in some situations creatures may disappears while walking sometimes minimap desync Z pos follow and autowalk doesn't cancel when walking via hotkeys when reading invalid spr/dat the client crashs when walking on a tile with too many creatures, the following errors occurrs: ERROR: [ProtocolGame::parseCreatureHealth] could not get greature ERROR: [ProtocolGame::parseCreatureHealth] could not get greature ERROR: [Map::setCentralPosition] invalid creature ERROR: [Map::setCentralPosition] invalid creature ERROR: [Map::setCentralPosition] invalid creature ERROR: [Map::setCentralPosition] invalid creature == P2 BUGS battle sometimes doesn't clear attacked/followed creatures when they go out of range when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored invisible creatures name offset is incorrect walk does not work properly when a creature is paralyzed == P3 BUGS widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events too many talk messages in game map make the messages boxes disappear hotkeys works while windows are locked, it shouldn't skulls is rendering outside map bounds party options does not work when re-logging inside a party sometimes we can still view hits from above/bottom floors from a fight that is not visible