Background = { } -- private variables local background -- public functions function Background.init() background = g_ui.displayUI('background.otui') background:lower() local clientVersionLabel = background:getChildById('clientVersionLabel') clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' .. 'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' .. 'Protocol ' .. g_game.getProtocolVersion() .. '\n' .. 'Built on ' .. g_app.getBuildDate()) if not g_game.isOnline() then g_effects.fadeIn(clientVersionLabel, 1500) end connect(g_game, { onGameStart = Background.hide }) connect(g_game, { onGameEnd = Background.show }) end function Background.terminate() disconnect(g_game, { onGameStart = Background.hide }) disconnect(g_game, { onGameEnd = Background.show }) g_effects.cancelFade(background:getChildById('clientVersionLabel')) background:destroy() background = nil Background = nil end function Background.hide() background:hide() end function Background.show() background:show() end