/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "fontmanager.h" #include #include #include #include Graphics g_graphics; void Graphics::init() { // setup opengl glEnable(GL_ALPHA_TEST); // enable alpha by default glAlphaFunc(GL_GREATER, 0.0f); // default alpha func glDisable(GL_DEPTH_TEST); // we are rendering 2D only, we don't need depth buffer glEnable(GL_TEXTURE_2D); // enable textures by default glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); logInfo("GPU ", glGetString(GL_RENDERER)); logInfo("OpenGL ", glGetString(GL_VERSION)); m_drawing = false; m_opacity = 255; m_emptyTexture = TexturePtr(new Texture); bindColor(Fw::white); bindBlendFunc(Fw::BlendDefault); } void Graphics::terminate() { g_fonts.releaseFonts(); m_emptyTexture.reset(); } bool Graphics::isExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if(where || *extension == '\0') return 0; extensions = glGetString(GL_EXTENSIONS); start = extensions; while(true) { where = (GLubyte *) strstr((const char *)start, extension); if(!where) break; terminator = where + strlen(extension); if(where == start || *(where - 1) == ' ') if(*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } void Graphics::resize(const Size& size) { m_screenSize = size; restoreViewport(); } void Graphics::restoreViewport() { const int& width = m_screenSize.width(); const int& height = m_screenSize.height(); // resize gl viewport glViewport(0, 0, width, height); /* 0,0---------0,w | | | | | | h,0---------h,w */ // setup view region like above glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0f, width, height, 0.0f, -1, 1); // back to model view glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void Graphics::beginRender() { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); } void Graphics::endRender() { assert(!m_drawing); } void Graphics::drawTexturedRect(const Rect& screenCoords, const TexturePtr& texture, const Rect& textureCoords, bool upsideDown) { if(screenCoords.isEmpty() || texture->getId() == 0) return; // rect correction for opengl int right = screenCoords.right() + 1; int bottom = screenCoords.bottom() + 1; int top = screenCoords.top(); int left = screenCoords.left(); float textureRight; float textureBottom; float textureTop; float textureLeft; const Size& textureSize = texture->getGlSize(); if(textureCoords.isEmpty()) { textureRight = texture->getWidth() / (float)textureSize.width(); if(upsideDown) { textureBottom = 0.0f; textureTop = texture->getHeight() / (float)textureSize.height(); } else { textureBottom = texture->getHeight() / (float)textureSize.height(); textureTop = 0.0f; } textureLeft = 0.0f; } else { textureRight = (textureCoords.right() + 1) / (float)textureSize.width(); if(upsideDown) { textureTop = (textureCoords.bottom() + 1) / (float)textureSize.height(); textureBottom = textureCoords.top() / (float)textureSize.height(); } else { textureBottom = (textureCoords.bottom() + 1) / (float)textureSize.height(); textureTop = textureCoords.top() / (float)textureSize.height(); } textureLeft = textureCoords.left() / (float)textureSize.width(); } if(!m_drawing) { bindTexture(texture); glBegin(GL_QUADS); } glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top); glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom); glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom); glTexCoord2f(textureRight, textureTop); glVertex2i(right, top); if(!m_drawing) glEnd(); } void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const TexturePtr& texture, const Rect& textureCoords) { if(screenCoords.isEmpty() || texture->getId() == 0 || textureCoords.isEmpty()) return; bool mustStopDrawing = false; if(!m_drawing) { bindTexture(texture); startDrawing(); mustStopDrawing = true; } // render many repeated texture rects Rect virtualScreenCoords(0,0,screenCoords.size()); for(int y = 0; y <= virtualScreenCoords.height(); y += textureCoords.height()) { for(int x = 0; x <= virtualScreenCoords.width(); x += textureCoords.width()) { Rect partialCoords(x, y, textureCoords.size()); Rect partialTextureCoords = textureCoords; // partialCoords to screenCoords bottomRight if(partialCoords.bottom() > virtualScreenCoords.bottom()) { partialTextureCoords.setBottom(partialTextureCoords.bottom() + (virtualScreenCoords.bottom() - partialCoords.bottom())); partialCoords.setBottom(virtualScreenCoords.bottom()); } if(partialCoords.right() > virtualScreenCoords.right()) { partialTextureCoords.setRight(partialTextureCoords.right() + (virtualScreenCoords.right() - partialCoords.right())); partialCoords.setRight(virtualScreenCoords.right()); } partialCoords.translate(screenCoords.topLeft()); drawTexturedRect(partialCoords, texture, partialTextureCoords); } } if(mustStopDrawing) stopDrawing(); } void Graphics::drawFilledRect(const Rect& screenCoords) { assert(!m_drawing); if(screenCoords.isEmpty()) return; // rect correction for opengl int right = screenCoords.right() + 1; int bottom = screenCoords.bottom() + 1; int top = screenCoords.top(); int left = screenCoords.left(); glDisable(GL_TEXTURE_2D); glBegin(GL_QUADS); glVertex2i(left, top); glVertex2i(left, bottom); glVertex2i(right, bottom); glVertex2i(right, top); glEnd(); glEnable(GL_TEXTURE_2D); } void Graphics::drawBoundingRect(const Rect& screenCoords, int innerLineWidth) { assert(!m_drawing); if(screenCoords.isEmpty() || 2 * innerLineWidth > screenCoords.height()) return; // rect correction for opengl int right = screenCoords.right()+1; int bottom = screenCoords.bottom()+1; int top = screenCoords.top(); int left = screenCoords.left(); glDisable(GL_TEXTURE_2D); glBegin(GL_QUADS); // top line glVertex2i(left, top); glVertex2i(left, top + innerLineWidth); glVertex2i(right, top + innerLineWidth); glVertex2i(right, top); // left glVertex2i(left, screenCoords.top() + innerLineWidth); glVertex2i(left, bottom - innerLineWidth); glVertex2i(left + innerLineWidth, bottom - innerLineWidth); glVertex2i(left + innerLineWidth, screenCoords.top() + innerLineWidth); // bottom line glVertex2i(left, bottom); glVertex2i(left, bottom - innerLineWidth); glVertex2i(right, bottom - innerLineWidth); glVertex2i(right, bottom); // right line glVertex2i(right , top + innerLineWidth); glVertex2i(right , bottom - innerLineWidth); glVertex2i(right - innerLineWidth, bottom - innerLineWidth); glVertex2i(right - innerLineWidth, top + innerLineWidth); glEnd(); glEnable(GL_TEXTURE_2D); } void Graphics::bindColor(const Color& color) { Color tmp = color; tmp.setAlpha(std::min((uint8)m_opacity, color.a())); glColor4ubv(tmp.rgbaPtr()); } void Graphics::bindTexture(const TexturePtr& texture) { glBindTexture(GL_TEXTURE_2D, texture->getId()); } void Graphics::bindBlendFunc(Fw::BlendFunc blendType) { switch(blendType) { case Fw::BlendDefault: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; case Fw::BlendColorzing: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break; } } void Graphics::startDrawing() { assert(!m_drawing); glBegin(GL_QUADS); m_drawing = true; } void Graphics::stopDrawing() { assert(m_drawing); glEnd(); m_drawing = false; }