/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef ENGINE_H #define ENGINE_H struct InputEvent; class GameState; class Engine { public: Engine(); ~Engine(); void init(); void terminate(); /// Main loop void run(); /// Stops main loop void stop(); /// Change current game state void changeState(GameState *newState); bool isRunning() const { return m_running; } bool isStopping() const { return m_stopping; } /// Fired by platform on window close void onClose(); /// Fired by platform on window resize void onResize(int width, int height); /// Fired by platform on mouse/keyboard input void onInputEvent(InputEvent *event); private: /// Called to render every frame void render(); /// Called between renders void update(int elapsedTicks); bool m_stopping; bool m_running; unsigned long m_lastFrameTicks; GameState *m_currentState; }; extern Engine g_engine; #endif // ENGINE_H