TopButton < UIButton size: 26 26 image-source: images/top_button.png image-clip: 0 0 26 26 image-border: 3 image-color: #ffffffff icon-color: #ffffffff $hover !disabled: image-color: #ffffff99 image-clip: 26 0 26 26 $pressed: image-clip: 52 0 26 26 $disabled: image-color: #ffffff44 icon-color: #ffffff44 TopToggleButton < UIButton size: 26 26 image-source: images/top_game_button.png image-clip: 26 0 26 26 image-color: #ffffff22 image-border: 3 icon-color: #ffffffff $on: image-clip: 0 0 26 26 image-color: #ffffffff icon-color: #ffffffff TopMenuButtonsPanel < Panel layout: type: horizontalBox spacing: 4 fit-children: true padding: 6 4 TopPanel < Panel height: 36 image-source: images/top_panel.png image-repeated: true focusable: false TopPanel id: topMenu anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right TopMenuButtonsPanel id: leftButtonsPanel anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: parent.left TopMenuButtonsPanel id: gameButtonsPanel anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: prev.right visible: false TopMenuButtonsPanel id: rightButtonsPanel anchors.top: parent.top anchors.bottom: parent.bottom anchors.right: parent.right UILabel size: 68 16 text-align: right color: white id: frameCounter anchors.top: parent.top anchors.right: prev.left margin-top: 8 margin-right: 5 @onSetup: | local updateFunc updateFunc = function() self:setText('FPS: ' .. g_app.getBackgroundPaneFps()) scheduleEvent(updateFunc, 250) end updateFunc()