/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "particle.h" #include "particleemitter.h" #include "particlesystem.h" #include #include ParticleEmitter::ParticleEmitter(const ParticleSystemPtr& parent) { m_parent = parent; m_position = Point(0, 0); m_duration = -1; m_delay = 0; m_burstRate = 1; m_burstCount = 32; m_currentBurst = 0; m_elapsedTime = 0; m_finished = false; m_active = false; // particles default configuration. (make them reasonable for user detect missing properties on scripts) m_pMinPositionRadius = 0; m_pMaxPositionRadius = 3; m_pMinPositionAngle = 0; m_pMaxPositionAngle = 360; m_pStartSize = Size(32, 32); m_pFinalSize = Size(32, 32); m_pMinDuration = 0; m_pMaxDuration = 10; m_pIgnorePhysicsAfter = -1; m_pMinVelocity = 32; m_pMaxVelocity = 64; m_pMinVelocityAngle = 0; m_pMaxVelocityAngle = 360; m_pMinAcceleration = 32; m_pMaxAcceleration = 64; m_pMinAccelerationAngle = 0; m_pMaxAccelerationAngle = 360; } bool ParticleEmitter::load(const OTMLNodePtr& node) { for(const OTMLNodePtr& childNode : node->children()) { // self related if(childNode->tag() == "position") m_position = childNode->value(); else if(childNode->tag() == "duration") m_duration = childNode->value(); else if(childNode->tag() == "delay") m_delay = childNode->value(); else if(childNode->tag() == "burstRate") m_burstRate = childNode->value(); else if(childNode->tag() == "burstCount") m_burstCount = childNode->value(); // particles generation related else if(childNode->tag() == "particle-position-radius") { m_pMinPositionRadius = childNode->value(); m_pMaxPositionRadius = childNode->value(); } else if(childNode->tag() == "particle-min-position-radius") m_pMinPositionRadius = childNode->value(); else if(childNode->tag() == "particle-max-position-radius") m_pMaxPositionRadius = childNode->value(); else if(childNode->tag() == "particle-position-angle") { m_pMinPositionAngle = childNode->value() * DEG_TO_RAD; m_pMaxPositionAngle = childNode->value() * DEG_TO_RAD; } else if(childNode->tag() == "particle-min-position-angle") m_pMinPositionAngle = childNode->value() * DEG_TO_RAD; else if(childNode->tag() == "particle-max-position-angle") m_pMaxPositionAngle = childNode->value() * DEG_TO_RAD; // velocity else if(childNode->tag() == "particle-velocity") { m_pMinVelocity = childNode->value(); m_pMaxVelocity = childNode->value(); } else if(childNode->tag() == "particle-min-velocity") m_pMinVelocity = childNode->value(); else if(childNode->tag() == "particle-max-velocity") m_pMaxVelocity = childNode->value(); else if(childNode->tag() == "particle-velocity-angle") { m_pMinVelocityAngle = childNode->value() * DEG_TO_RAD; m_pMaxVelocityAngle = childNode->value() * DEG_TO_RAD; } else if(childNode->tag() == "particle-min-velocity-angle") m_pMinVelocityAngle = childNode->value() * DEG_TO_RAD; else if(childNode->tag() == "particle-max-velocity-angle") m_pMaxVelocityAngle = childNode->value() * DEG_TO_RAD; else if(childNode->tag() == "particle-acceleration") { m_pMinAcceleration = childNode->value(); m_pMaxAcceleration = childNode->value(); } // acceleration else if(childNode->tag() == "particle-min-acceleration") m_pMinAcceleration = childNode->value(); else if(childNode->tag() == "particle-max-acceleration") m_pMaxAcceleration = childNode->value(); else if(childNode->tag() == "particle-acceleration-angle") { m_pMinAccelerationAngle = childNode->value() * DEG_TO_RAD; m_pMaxAccelerationAngle = childNode->value() * DEG_TO_RAD; } else if(childNode->tag() == "particle-min-acceleration-angle") m_pMinAccelerationAngle = childNode->value() * DEG_TO_RAD; else if(childNode->tag() == "particle-max-acceleration-angle") m_pMaxAccelerationAngle = childNode->value() * DEG_TO_RAD; // duration else if(childNode->tag() == "particle-duration") { m_pMinDuration = childNode->value(); m_pMaxDuration = childNode->value(); } else if(childNode->tag() == "particle-min-duration") m_pMinDuration = childNode->value(); else if(childNode->tag() == "particle-max-duration") m_pMaxDuration = childNode->value(); else if(childNode->tag() == "particle-ignore-physics-after") m_pIgnorePhysicsAfter = childNode->value(); // visual else if(childNode->tag() == "particle-size") { m_pStartSize = childNode->value(); m_pFinalSize = childNode->value(); } else if(childNode->tag() == "particle-start-size") m_pStartSize = childNode->value(); else if(childNode->tag() == "particle-final-size") m_pFinalSize = childNode->value(); else if(childNode->tag() == "particle-colors") m_pColors = stdext::split(childNode->value()); else if(childNode->tag() == "particle-colors-stops") m_pColorsStops = stdext::split(childNode->value()); else if(childNode->tag() == "particle-texture") m_pTexture = g_textures.getTexture(childNode->value()); else if(childNode->tag() == "particle-composition-mode") { if(childNode->value() == "normal") m_pCompositionMode = Painter::CompositionMode_Normal; else if(childNode->value() == "multiply") m_pCompositionMode = Painter::CompositionMode_Multiply; else if(childNode->value() == "addition") m_pCompositionMode = Painter::CompositionMode_Add; } } if(m_pColors.empty()) m_pColors.push_back(Color(255, 255, 255, 128)); if(m_pColorsStops.empty()) m_pColorsStops.push_back(0); if(m_pColors.size() != m_pColorsStops.size()) { logError("particle colors must be equal to colorstops-1"); return false; } return true; } void ParticleEmitter::update(float elapsedTime) { // check if finished if(m_duration >= 0 && m_elapsedTime >= m_duration + m_delay) { m_finished = true; return; } if(!m_active && m_elapsedTime > m_delay) m_active = true; if(m_active) { int currentBurst = std::floor((m_elapsedTime - m_delay) / m_burstRate) + 1; for(int b = m_currentBurst; b < currentBurst; ++b) { // every burst created at same position. float pRadius = stdext::random_range(m_pMinPositionRadius, m_pMaxPositionRadius); float pAngle = stdext::random_range(m_pMinPositionAngle, m_pMaxPositionAngle); Point pPosition = m_position + Point(pRadius * cos(pAngle), pRadius * sin(pAngle)); for(int p = 0; p < m_burstCount; ++p) { float pDuration = stdext::random_range(m_pMinDuration, m_pMaxDuration); // particles initial velocity float pVelocityAbs = stdext::random_range(m_pMinVelocity, m_pMaxVelocity); float pVelocityAngle = stdext::random_range(m_pMinVelocityAngle, m_pMaxVelocityAngle); PointF pVelocity(pVelocityAbs * cos(pVelocityAngle), pVelocityAbs * sin(pVelocityAngle)); // particles initial acceleration float pAccelerationAbs = stdext::random_range(m_pMinAcceleration, m_pMaxAcceleration); float pAccelerationAngle = stdext::random_range(m_pMinAccelerationAngle, m_pMaxAccelerationAngle); PointF pAcceleration(pAccelerationAbs * cos(pAccelerationAngle), pAccelerationAbs * sin(pAccelerationAngle)); ParticleSystemPtr particleSystem = m_parent.lock(); particleSystem->addParticle(ParticlePtr(new Particle(pPosition, m_pStartSize, m_pFinalSize, pVelocity, pAcceleration, pDuration, m_pIgnorePhysicsAfter, m_pColors, m_pColorsStops, m_pCompositionMode, m_pTexture))); } } m_currentBurst = currentBurst; } m_elapsedTime += elapsedTime; }