local musicFilename = "/sounds/startup" local musicChannel = g_sounds.getChannel(1) function setMusic(filename) musicFilename = filename if not g_game.isOnline() then musicChannel:stop() musicChannel:enqueue(musicFilename, 3) end end function reloadScripts() g_textures.clearTexturesCache() g_modules.reloadModules() dofile('/' .. g_app.getCompactName() .. 'rc') local message = tr('All modules and scripts were reloaded.') modules.game_textmessage.displayGameMessage(message) print(message) end function startup() -- Play startup music (The Silver Tree, by Mattias Westlund) musicChannel:enqueue(musicFilename, 3) connect(g_game, { onGameStart = function() musicChannel:stop(3) end }) connect(g_game, { onGameEnd = function() g_sounds.stopAll() musicChannel:enqueue(musicFilename, 3) end }) -- Check for startup errors local errtitle = nil local errmsg = nil if g_graphics.getRenderer():lower():match('gdi generic') then errtitle = tr('Graphics card driver not detected') errmsg = tr('No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance.') end -- Show entergame if errmsg or errtitle then local msgbox = displayErrorBox(errtitle, errmsg) msgbox.onOk = function() EnterGame.firstShow() end else EnterGame.firstShow() end end function init() g_window.setMinimumSize({ width = 600, height = 480 }) g_sounds.preload(musicFilename) -- initialize in fullscreen mode on mobile devices if g_window.getPlatformType() == "X11-EGL" then g_window.setFullscreen(true) else -- window size local size = { width = 800, height = 600 } size = g_settings.getSize('window-size', size) g_window.resize(size) -- window position, default is the screen center local displaySize = g_window.getDisplaySize() local defaultPos = { x = (displaySize.width - size.width)/2, y = (displaySize.height - size.height)/2 } local pos = g_settings.getPoint('window-pos', defaultPos) pos.x = math.max(pos.x, 0) pos.y = math.max(pos.y, 0) g_window.move(pos) -- window maximized? local maximized = g_settings.getBoolean('window-maximized', false) if maximized then g_window.maximize() end end g_window.setTitle(g_app.getName()) g_window.setIcon('/images/clienticon') -- poll resize events g_window.poll() g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts) -- generate machine uuid, this is a security measure for storing passwords if not g_crypt.setMachineUUID(g_configs.get('uuid')) then local uuid = g_crypt.genUUID() g_crypt.setMachineUUID(uuid) g_configs.set('uuid', uuid) g_configs.save() end connect(g_app, { onRun = startup }) end function terminate() -- save window configs g_settings.set('window-size', g_window.getUnmaximizedSize()) g_settings.set('window-pos', g_window.getUnmaximizedPos()) g_settings.set('window-maximized', g_window.isMaximized()) local protocolVersion = g_game.getProtocolVersion() if protocolVersion ~= 0 then g_settings.set('protocol-version', protocolVersion) end end