/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef CREATURES_H #define CREATURES_H #include "declarations.h" #include #include "outfit.h" enum CreatureAttr : uint8 { CreatureAttrPosition = 0, CreatureAttrName = 1, CreatureAttrOutfit = 2, CreatureAttrSpawnTime = 3 }; class CreatureType : public LuaObject { public: CreatureType() { } CreatureType(const std::string& name) { setName(name); } void setName(const std::string& name) { m_attribs.set(CreatureAttrName, name); } void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttrOutfit, o); } void setSpawnTime(int spawnTime) { m_attribs.set(CreatureAttrSpawnTime, spawnTime); } std::string getName() { return m_attribs.get(CreatureAttrName); } Outfit getOutfit() { return m_attribs.get(CreatureAttrOutfit); } int getSpawnTime() { return m_attribs.get(CreatureAttrSpawnTime); } private: stdext::dynamic_storage m_attribs; }; class Creatures { public: void clear() { m_creatures.clear(); } void loadMonsters(const std::string& file); void loadSingleCreature(const std::string& file); void loadNpcs(const std::string& folder); void loadCreatureBuffer(const std::string& buffer); CreatureTypePtr getCreature(std::string name); bool isLoaded() const { return m_loaded; } protected: bool m_loadCreatureBuffer(TiXmlElement* elem, const CreatureTypePtr& m); private: std::vector m_creatures; stdext::boolean m_loaded; }; #endif