#ifndef PLAYER_H #define PLAYER_H #include "creature.h" class Player : public Creature { public: void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; } uint16 getDrawSpeed() { return m_drawSpeed; } void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); } bool getCanReportBugs() { return m_canReportBugs; } private: uint16 m_drawSpeed; bool m_canReportBugs; }; #endif