Minimap = {} -- public variables minimapFirstLoad = true -- private variables local minimapWidget local minimapButton local minimapWindow local DEFAULT_ZOOM = 60 local MAX_FLOOR_UP = 0 local MAX_FLOOR_DOWN = 15 local navigating = false -- private functions function onMinimapMouseRelease(self, mousePosition, mouseButton) if navigating then navigating = false return end local tile = self:getTile(mousePosition) if tile and mouseButton == MouseLeftButton and self:isPressed() then local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127) if #dirs == 0 then TextMessage.displayStatus(tr('There is no way.')) return true end g_game.autoWalk(dirs) return true end return false end function onMinimapMouseWheel(self, mousePos, direction) if direction == MouseWheelUp then self:zoomIn() else self:zoomOut() end end --[[ Known Issue (TODO): If you move the minimap compass directions and you change floor it will not update the minimap. ]] -- public functions function Minimap.init() connect(g_game, { onGameStart = Minimap.reset, onForceWalk = Minimap.center }) g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle) minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle) minimapButton:setOn(true) minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel()) minimapWidget = minimapWindow:recursiveGetChildById('minimap') g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick, nil, MouseRightButton) g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick, nil, MouseLeftButton) minimapWidget:setAutoViewMode(false) minimapWidget:setViewMode(1) -- mid view minimapWidget:setDrawMinimapColors(true) minimapWidget:setMultifloor(false) minimapWidget:setKeepAspectRatio(false) minimapWidget.onMouseRelease = onMinimapMouseRelease minimapWidget.onMouseWheel = onMinimapMouseWheel Minimap.reset() -- load only the first time (avoid load/save between reloads) if minimapFirstLoad then minimapFirstLoad = false if g_resources.fileExists('/minimap.otcm') then if g_game.isOnline() then perror('cannot load minimap while online') else g_map.loadOtcm('/minimap.otcm') end end -- save only when closing the client connect(g_app, { onTerminate = function() g_map.saveOtcm('/minimap.otcm') end}) end end function Minimap.terminate() disconnect(g_game, { onGameStart = Minimap.reset, onForceWalk = Minimap.center }) g_keyboard.unbindKeyDown('Ctrl+M') minimapButton:destroy() minimapWindow:destroy() minimapWindow = nil minimapWidget = nil minimapButton = nil Minimap = nil end function Minimap.toggle() if minimapButton:isOn() then minimapWindow:close() minimapButton:setOn(false) else minimapWindow:open() minimapButton:setOn(true) end end function Minimap.onMiniWindowClose() minimapButton:setOn(false) end function Minimap.isClickInRange(position, fromPosition, toPosition) return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y) end -- hooked functions function Minimap.compassClick(self, mousePos, mouseButton, elapsed) if elapsed < 300 then return end navigating = true local px = mousePos.x - self:getX() local py = mousePos.y - self:getY() local dx = px - self:getWidth()/2 local dy = -(py - self:getHeight()/2) local radius = math.sqrt(dx*dx+dy*dy) local movex = 0 local movey = 0 dx = dx/radius dy = dy/radius if dx > 0.5 then movex = 1 end if dx < -0.5 then movex = -1 end if dy > 0.5 then movey = -1 end if dy < -0.5 then movey = 1 end local cameraPos = minimapWidget:getCameraPosition() local pos = {x = cameraPos.x + movex, y = cameraPos.y + movey, z = cameraPos.z} minimapWidget:setCameraPosition(pos) end function Minimap.onButtonClick(id) if id == "zoomIn" then minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15)) elseif id == "zoomOut" then minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15)) elseif id == "floorUp" then local pos = minimapWidget:getCameraPosition() pos.z = pos.z - 1 if pos.z > MAX_FLOOR_UP then minimapWidget:setCameraPosition(pos) end elseif id == "floorDown" then local pos = minimapWidget:getCameraPosition() pos.z = pos.z + 1 if pos.z < MAX_FLOOR_DOWN then minimapWidget:setCameraPosition(pos) end end end -- hooked events function Minimap.reset() local player = g_game.getLocalPlayer() if not player then return end minimapWidget:followCreature(player) minimapWidget:setZoom(DEFAULT_ZOOM) end function Minimap.center() local player = g_game.getLocalPlayer() if not player then return end minimapWidget:followCreature(player) end