/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "painterogl2.h" #include "painterogl2_shadersources.h" #include PainterOGL2 *g_painterOGL2 = nullptr; PainterOGL2::PainterOGL2() { m_drawProgram = nullptr; resetState(); m_drawTexturedProgram = PainterShaderProgramPtr(new PainterShaderProgram); assert(m_drawTexturedProgram); m_drawTexturedProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader); m_drawTexturedProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslTextureSrcFragmentShader); m_drawTexturedProgram->link(); m_drawSolidColorProgram = PainterShaderProgramPtr(new PainterShaderProgram); assert(m_drawSolidColorProgram); m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Vertex, glslMainVertexShader + glslPositionOnlyVertexShader); m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslSolidColorFragmentShader); m_drawSolidColorProgram->link(); PainterShaderProgram::release(); } void PainterOGL2::bind() { PainterOGL::bind(); // vertex and texture coord attributes are always enabled // to avoid massive enable/disables, thus improving frame rate PainterShaderProgram::enableAttributeArray(PainterShaderProgram::VERTEX_ATTR); PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR); } void PainterOGL2::unbind() { PainterShaderProgram::disableAttributeArray(PainterShaderProgram::VERTEX_ATTR); PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR); PainterShaderProgram::release(); } void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode) { int vertexCount = coordsBuffer.getVertexCount(); if(vertexCount == 0) return; bool textured = coordsBuffer.getTextureCoordCount() > 0 && m_texture; // skip drawing of empty textures if(textured && m_texture->isEmpty()) return; // update shader with the current painter state m_drawProgram->bind(); m_drawProgram->setTransformMatrix(m_transformMatrix); m_drawProgram->setProjectionMatrix(m_projectionMatrix); if(textured) { m_drawProgram->setTextureMatrix(m_textureMatrix); m_drawProgram->bindMultiTextures(); } m_drawProgram->setOpacity(m_opacity); m_drawProgram->setColor(m_color); m_drawProgram->setResolution(m_resolution); m_drawProgram->updateTime(); // update coords buffer hardware caches if enabled coordsBuffer.updateCaches(); bool hardwareCached = coordsBuffer.isHardwareCached(); // only set texture coords arrays when needed if(textured) { if(hardwareCached) { coordsBuffer.getHardwareTextureCoordArray()->bind(); m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, nullptr, 2); } else m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, coordsBuffer.getTextureCoordArray(), 2); } else PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR); // set vertex array if(hardwareCached) { coordsBuffer.getHardwareVertexArray()->bind(); m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, nullptr, 2); HardwareBuffer::unbind(HardwareBuffer::VertexBuffer); } else m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2); // draw the element in coords buffers if(drawMode == Triangles) glDrawArrays(GL_TRIANGLES, 0, vertexCount); else if(drawMode == TriangleStrip) glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount); if(!textured) PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR); } void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture) { if(texture && texture->isEmpty()) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get()); setTexture(texture); drawCoords(coordsBuffer); } void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) { if(dest.isEmpty() || src.isEmpty() || texture->isEmpty()) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get()); setTexture(texture); m_coordsBuffer.clear(); m_coordsBuffer.addQuad(dest, src); drawCoords(m_coordsBuffer, TriangleStrip); } void PainterOGL2::drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) { if(dest.isEmpty() || src.isEmpty() || texture->isEmpty()) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get()); setTexture(texture); m_coordsBuffer.clear(); m_coordsBuffer.addUpsideDownQuad(dest, src); drawCoords(m_coordsBuffer, TriangleStrip); } void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) { if(dest.isEmpty() || src.isEmpty() || texture->isEmpty()) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get()); setTexture(texture); m_coordsBuffer.clear(); m_coordsBuffer.addRepeatedRects(dest, src); drawCoords(m_coordsBuffer); } void PainterOGL2::drawFilledRect(const Rect& dest) { if(dest.isEmpty()) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get()); m_coordsBuffer.clear(); m_coordsBuffer.addRect(dest); drawCoords(m_coordsBuffer); } void PainterOGL2::drawFilledTriangle(const Point& a, const Point& b, const Point& c) { if(a == b || a == c || b == c) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get()); m_coordsBuffer.clear(); m_coordsBuffer.addTriangle(a, b, c); drawCoords(m_coordsBuffer); } void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth) { if(dest.isEmpty() || innerLineWidth == 0) return; setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get()); m_coordsBuffer.clear(); m_coordsBuffer.addBoudingRect(dest, innerLineWidth); drawCoords(m_coordsBuffer); }