/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uibuttonskin.h" #include "uibutton.h" #include "graphics/fonts.h" void UIButtonSkin::load(const YAML::Node& node) { UIElementSkin::load(node); m_buttonDownImage = loadImage(node["down state"]); if(node["down state"].FindValue("text translate")) node["down state"]["text translate"] >> m_buttonDownTranslate; if(node.FindValue("mouse over state")) m_buttonHoverImage = loadImage(node["mouse over state"]); m_font = g_fonts.get(node["font"].Read()); node["text color"] >> m_textColor; } void UIButtonSkin::draw(UIElement *element) { UIButton *button = static_cast(element); Rect textRect = button->getRect(); if(button->getState() == UI::ButtonDown && m_buttonDownImage) { m_buttonDownImage->draw(element->getRect()); textRect.translate(m_buttonDownTranslate); } else if(button->getState() == UI::ButtonMouseOver && m_buttonHoverImage) { m_buttonHoverImage->draw(element->getRect()); } else { UIElementSkin::draw(element); } m_font->renderText(button->getText(), textRect, ALIGN_CENTER, m_textColor); }