#include #include #include #include #include #include #include UIElement::UIElement(UI::ElementType type) : ScriptObject(), m_type(type), m_visible(true), m_enabled(true), m_mouseOver(false), m_marginLeft(0), m_marginRight(0), m_marginTop(0), m_marginBottom(0) { } UIElement::~UIElement() { //logTraceDebug(getId()); } void UIElement::destroyLater() { //logTraceDebug(getId()); g_dispatcher.addTask(boost::bind(&UIElement::destroy, asUIElement())); } void UIElement::destroy() { //logTraceDebug(getId()); UIElementPtr me = asUIElement(); callScriptTableField("onDestroy"); // remove from parent if(getParent()) getParent()->removeChild(me); // free script stuff releaseScriptObject(); g_dispatcher.addTask(boost::bind(&UIElement::destroyCheck, me)); } void UIElement::destroyCheck() { //logTraceDebug(getId()); UIElementPtr me = asUIElement(); // check for leaks, the number of references must be always 2 here if(me.use_count() != 2 && me != UIContainer::getRoot()) { warning("destroyed element with id '",getId(),"', but it still have ",(me.use_count()-2)," references left"); } } void UIElement::setSize(const Size& size) { Rect rect = getRect(); if(rect.isValid()) rect.setSize(size); else rect = Rect(0, 0, size); setRect(rect); getLayout()->recalculateElementLayout(asUIElement()); } void UIElement::setRect(const Rect& rect) { if(rect != m_rect) { m_rect = rect; // rect updated, recalculate children layout getLayout()->recalculateChildrenLayout(asUIElement()); onRectUpdate(); } } void UIElement::setSkin(const UIElementSkinPtr& skin) { m_skin = skin; if(skin) skin->apply(this); } void UIElement::onLoad() { g_dispatcher.addTask(boost::bind(&ScriptObject::callScriptTableField, shared_from_this(), "onLoad", 0)); } void UIElement::render() { if(m_skin) m_skin->draw(this); //g_graphics.drawBoundingRect(getRect()); } UIElementPtr UIElement::backwardsGetElementById(const std::string& id) { if(getId() == id || id == "self") return asUIElement(); if(id == "parent") return getParent(); if(id == "root") return UIContainer::getRoot(); UIElementPtr element; if(asUIContainer()) { element = asUIContainer()->recursiveGetChildById(id); if(element) return element; } if(getParent()) element = getParent()->backwardsGetElementById(id); return element; } void UIElement::moveTo(Point pos) { Rect newRect = getRect(); newRect.moveTo(pos); // bound newRect to parent rect UIContainerPtr parent = getParent(); if(parent) { Rect parentRect = parent->getRect(); if(newRect.left() < parentRect.left()) newRect.moveLeft(parentRect.left()); if(newRect.top() < parentRect.top()) newRect.moveTop(parentRect.top()); if(newRect.bottom() > parentRect.bottom()) newRect.moveBottom(parentRect.bottom()); if(newRect.right() > parentRect.right()) newRect.moveRight(parentRect.right()); } setRect(newRect); } void UIElement::setParent(UIContainerPtr parent) { UIElementPtr me = asUIElement(); UIContainerPtr oldParent = m_parent.lock(); m_parent.reset(); if(oldParent && oldParent->hasChild(me)) { oldParent->removeChild(me); } if(parent) { m_parent = UIContainerWeakPtr(parent); if(!parent->hasChild(me)) parent->addChild(me); } } bool UIElement::isFocused() const { if(UIContainerPtr parent = m_parent.lock()) return (parent->getFocusedElement() == shared_from_this()); return false; } void UIElement::setFocused(bool focused) { if(UIContainerPtr parent = m_parent.lock()) { if(focused) { parent->setFocusedElement(asUIElement()); } else if(parent->getFocusedElement() == asUIElement()) { parent->setFocusedElement(UIElementPtr()); } } } UILayoutPtr UIElement::getLayout() const { if(m_layout) return m_layout; else if(getParent()) return getParent()->getLayout(); return UILayoutPtr(); }