#ifndef UIELEMENTSKIN_H #define UIELEMENTSKIN_H #include #include #include #include #include class UIElement; class UIElementSkin { public: UIElementSkin(const std::string& name, UI::ElementType elementType) : m_name(name), m_elementType(elementType) { } UIElementSkin() : m_elementType(UI::Element) { } virtual ~UIElementSkin() { } /// Load the skin from a FML node virtual void load(OTMLNode* node); /// Apply the skin to an element virtual void apply(UIElement *element); /// Draw the skinned element virtual void draw(UIElement *element); const std::string& getName() const { return m_name; } const Size& getDefaultSize() const { return m_defaultSize; } UI::ElementType getElementType() const { return m_elementType; } ImagePtr getDefaultImage() const { return m_defaultImage; } FontPtr getFont() const { return m_font; } Color getFontColor() const { return m_fontColor; } protected: ImagePtr loadImage(OTMLNode* node); FontPtr loadFont(OTMLNode* node); private: std::string m_name; UI::ElementType m_elementType; Size m_defaultSize; ImagePtr m_defaultImage; FontPtr m_font; Color m_fontColor; }; typedef boost::shared_ptr UIElementSkinPtr; #endif // UIELEMENTSKIN_H