SpeakTypesSettings = { none = {}, say = { speakType = MessageModes.Say, color = '#FFFF00' }, whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' }, yell = { speakType = MessageModes.Yell, color = '#FFFF00' }, broadcast = { speakType = MessageModes.GamemasterPrivateFrom, color = '#F55E5E' }, private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true }, privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true }, privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true }, privatePlayerToNpc = { speakType = MessageModes.NpcTo, color = '#9F9DFD', private = true, npcChat = true }, privateNpcToPlayer = { speakType = MessageModes.NpcFrom, color = '#5FF7F7', private = true, npcChat = true }, channelYellow = { speakType = MessageModes.Channel, color = '#FFFF00' }, channelWhite = { speakType = MessageModes.ChannelManagement, color = '#FFFFFF' }, channelRed = { speakType = MessageModes.GamemasterChannel, color = '#F55E5E' }, channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' }, monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true}, monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true}, } SpeakTypes = { [MessageModes.Say] = SpeakTypesSettings.say, [MessageModes.Whisper] = SpeakTypesSettings.whisper, [MessageModes.Yell] = SpeakTypesSettings.yell, [MessageModes.GamemasterBroadcast] = SpeakTypesSettings.broadcast, [MessageModes.PrivateFrom] = SpeakTypesSettings.private, [MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed, [MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc, [MessageModes.NpcFrom] = SpeakTypesSettings.privateNpcToPlayer, [MessageModes.Channel] = SpeakTypesSettings.channelYellow, [MessageModes.ChannelManagement] = SpeakTypesSettings.channelWhite, [MessageModes.GamemasterChannel] = SpeakTypesSettings.channelRed, [MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange, [MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay, [MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell, -- ignored types [MessageModes.Spell] = SpeakTypesSettings.none, [MessageModes.BarkLow] = SpeakTypesSettings.none, [MessageModes.BarkLoud] = SpeakTypesSettings.none, } SayModes = { [1] = { speakTypeDesc = 'whisper', icon = 'icons/whisper.png' }, [2] = { speakTypeDesc = 'say', icon = 'icons/say.png' }, [3] = { speakTypeDesc = 'yell', icon = 'icons/yell.png' } } MAX_HISTORY = 1000 MAX_LINES = 100 HELP_CHANNEL = 9 consolePanel = nil consoleContentPanel = nil consoleTabBar = nil consoleTextEdit = nil channels = nil channelsWindow = nil ignoreWindow = nil ownPrivateName = nil messageHistory = {} currentMessageIndex = 0 ignoreNpcMessages = false defaultTab = nil serverTab = nil local ignoreSettings = { privateMessages = false, yelling = false, players = {} } function init() connect(g_game, { onTalk = onTalk, onChannelList = onChannelList, onOpenChannel = onOpenChannel, onOpenPrivateChannel = onOpenPrivateChannel, onOpenOwnPrivateChannel = onOpenOwnPrivateChannel, onCloseChannel = onCloseChannel, onGameStart = onGameStart, onGameEnd = clear }) consolePanel = g_ui.loadUI('console.otui', modules.game_interface.getBottomPanel()) consoleTextEdit = consolePanel:getChildById('consoleTextEdit') consoleContentPanel = consolePanel:getChildById('consoleContentPanel') consoleTabBar = consolePanel:getChildById('consoleTabBar') consoleTabBar:setContentWidget(consoleContentPanel) consoleTabBar:setTabSpacing(-1) channels = {} defaultTab = addTab(tr('Default'), true) serverTab = addTab(tr('Server Log'), false) g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel) g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel) g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel) g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel) g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel) g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel) -- apply buttom functions after loaded consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end consoleTabBar.onTabChange = onTabChange -- tibia like hotkeys g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels) g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab) g_keyboard.bindKeyDown('Ctrl+H', openHelp) -- Ignore List loadIgnoreSettings() end function terminate() disconnect(g_game, { onTalk = onTalk, onChannelList = onChannelList, onOpenChannel = onOpenChannel, onOpenPrivateChannel = onOpenPrivateChannel, onOpenOwnPrivateChannel = onOpenPrivateChannel, onCloseChannel = onCloseChannel, onGameStart = onGameStart, onGameEnd = clear }) if g_game.isOnline() then clear() end g_keyboard.unbindKeyDown('Ctrl+O') g_keyboard.unbindKeyDown('Ctrl+E') g_keyboard.unbindKeyDown('Ctrl+H') saveIgnoreSettings() if channelsWindow then channelsWindow:destroy() channelsWindow = nil end if ignoreWindow then ignoreWindow:destroy() ignoreWindow = nil end consolePanel:destroy() consolePanel = nil consoleTextEdit = nil consoleContentPanel = nil consoleTabBar = nil ownPrivateName = nil Console = nil end function onTabChange(tabBar, tab) if tab == defaultTab or tab == serverTab then consolePanel:getChildById('closeChannelButton'):disable() else consolePanel:getChildById('closeChannelButton'):enable() end end function clear() -- save last open channels local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') or {} local char = g_game.getLocalPlayer():getName() local savedChannels = {} local set = false for channelId, channelName in pairs(channels) do if type(channelId) == 'number' then savedChannels[channelName] = channelId set = true end end if set then lastChannelsOpen[char] = savedChannels else lastChannelsOpen[char] = nil end g_settings.setNode('lastChannelsOpen', lastChannelsOpen) -- close channels for _, channelName in pairs(channels) do local tab = consoleTabBar:getTab(channelName) consoleTabBar:removeTab(tab) end channels = {} defaultTab.tabPanel:getChildById('consoleBuffer'):destroyChildren() serverTab.tabPanel:getChildById('consoleBuffer'):destroyChildren() local npcTab = consoleTabBar:getTab('NPCs') if npcTab then consoleTabBar:removeTab(npcTab) end consoleTextEdit:clearText() if channelsWindow then channelsWindow:destroy() channelsWindow = nil end end function clearChannel(consoleTabBar) consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBuffer'):destroyChildren() consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBufferHighlight'):destroyChildren() end function setTextEditText(text) consoleTextEdit:setText(text) end function openHelp() g_game.joinChannel(HELP_CHANNEL) end function addTab(name, focus) local tab = getTab(name) if tab then -- is channel already open if not focus then focus = true end else tab = consoleTabBar:addTab(name, nil, processChannelTabMenu) end if focus then consoleTabBar:selectTab(tab) elseif not serverTab or name ~= serverTab:getText() then consoleTabBar:blinkTab(tab) end return tab end function removeTab(name) local tab = consoleTabBar:getTab(name) if tab == defaultTab or tab == serverTab then return end -- notificate the server that we are leaving the channel if tab.channelId then for k, v in pairs(channels) do if (k == tab.channelId) then channels[k] = nil end end g_game.leaveChannel(tab.channelId) elseif tab:getText() == "NPCs" then g_game.closeNpcChannel() end consoleTabBar:removeTab(tab) end function removeCurrentTab() local tab = consoleTabBar:getCurrentTab() if tab == defaultTab or tab == serverTab then return end -- notificate the server that we are leaving the channel if tab.channelId then for k, v in pairs(channels) do if (k == tab.channelId) then channels[k] = nil end end g_game.leaveChannel(tab.channelId) elseif tab:getText() == "NPCs" then g_game.closeNpcChannel() end consoleTabBar:removeTab(tab) end function getTab(name) return consoleTabBar:getTab(name) end function getCurrentTab() return consoleTabBar:getCurrentTab() end function addChannel(name, id) channels[id] = name local tab = addTab(name, true) tab.channelId = id return tab end function addPrivateChannel(receiver) channels[receiver] = receiver return addTab(receiver, true) end function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName) local focus = false if speaktype.npcChat then name = 'NPCs' focus = true end local privateTab = getTab(name) if privateTab == nil then if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then privateTab = defaultTab else privateTab = addTab(name, focus) channels[name] = name end privateTab.npcChat = speaktype.npcChat elseif focus then consoleTabBar:selectTab(privateTab) end addTabText(text, speaktype, privateTab, creatureName) end function addText(text, speaktype, tabName, creatureName) local tab = getTab(tabName) if tab ~= nil then addTabText(text, speaktype, tab, creatureName) end end -- Contains letter width for font "verdana-11px-antialised" as console is based on it local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer [10] = 1, [32] = 1, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8, [48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6, [64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8, [80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8, [96] = 5, [97] = 7, [98] = 7, [99] = 6, [100] = 7, [101] = 7, [102] = 5, [103] = 7, [104] = 7, [105] = 3, [106] = 4, [107] = 7, [108] = 3, [109] = 11, [110] = 7, [111] = 7, [112] = 7, [113] = 7, [114] = 6, [115] = 6, [116] = 5, [117] = 7, [118] = 8, [119] = 10, [120] = 8, [121] = 8, [122] = 6, [123] = 7, [124] = 4, [125] = 7, [126] = 8, [127] = 1, [128] = 7, [129] = 6, [130] = 3, [131] = 7, [132] = 6, [133] = 11, [134] = 7, [135] = 7, [136] = 7, [137] = 13, [138] = 7, [139] = 4, [140] = 11, [141] = 6, [142] = 6, [143] = 6, [144] = 6, [145] = 4, [146] = 3, [147] = 7, [148] = 6, [149] = 6, [150] = 7, [151] = 10, [152] = 7, [153] = 10, [154] = 6, [155] = 5, [156] = 11, [157] = 6, [158] = 6, [159] = 8, [160] = 4, [161] = 3, [162] = 7, [163] = 7, [164] = 7, [165] = 8, [166] = 4, [167] = 7, [168] = 6, [169] = 10, [170] = 6, [171] = 8, [172] = 8, [173] = 16, [174] = 10, [175] = 8, [176] = 5, [177] = 8, [178] = 5, [179] = 5, [180] = 6, [181] = 7, [182] = 7, [183] = 3, [184] = 5, [185] = 6, [186] = 6, [187] = 8, [188] = 12, [189] = 12, [190] = 12, [191] = 6, [192] = 9, [193] = 9, [194] = 9, [195] = 9, [196] = 9, [197] = 9, [198] = 11, [199] = 7, [200] = 7, [201] = 7, [202] = 7, [203] = 7, [204] = 5, [205] = 5, [206] = 6, [207] = 5, [208] = 8, [209] = 8, [210] = 8, [211] = 8, [212] = 8, [213] = 8, [214] = 8, [215] = 8, [216] = 8, [217] = 8, [218] = 8, [219] = 8, [220] = 8, [221] = 8, [222] = 7, [223] = 7, [224] = 7, [225] = 7, [226] = 7, [227] = 7, [228] = 7, [229] = 7, [230] = 11, [231] = 6, [232] = 7, [233] = 7, [234] = 7, [235] = 7, [236] = 3, [237] = 4, [238] = 4, [239] = 4, [240] = 7, [241] = 7, [242] = 7, [243] = 7, [244] = 7, [245] = 7, [246] = 7, [247] = 9, [248] = 7, [249] = 7, [250] = 7, [251] = 7, [252] = 7, [253] = 8, [254] = 7, [255] = 8 } -- Return information about start, end in the string and the highlighted words function getHighlightedText(text) local tmpData = {} repeat local tmp = {string.find(text, "{([^}]+)}", tmpData[#tmpData-1])} for _, v in pairs(tmp) do table.insert(tmpData, v) end until not(string.find(text, "{([^}]+)}", tmpData[#tmpData-1])) return tmpData end function addTabText(text, speaktype, tab, creatureName) if Options.getOption('showTimestampsInConsole') then text = os.date('%H:%M') .. ' ' .. text end local panel = consoleTabBar:getTabPanel(tab) local consoleBuffer = panel:getChildById('consoleBuffer') local label = g_ui.createWidget('ConsoleLabel', consoleBuffer) label:setId('consoleLabel' .. panel:getChildCount()) label:setText(text) label:setColor(speaktype.color) consoleTabBar:blinkTab(tab) -- Overlay for consoleBuffer which shows highlighted words only local consoleBufferHighlight = panel:getChildById('consoleBufferHighlight') local labelHighlight = g_ui.createWidget('ConsoleLabel', consoleBufferHighlight) labelHighlight:setId('consoleLabel' .. panel:getChildCount()) labelHighlight:setColor("#1f9ffe") local player = g_game.getLocalPlayer() if speaktype.npcChat and (player:getName() ~= creatureName or player:getName() == 'Account Manager') then -- Check if it is the npc who is talking local highlightData = getHighlightedText(text) if #highlightData == 0 then labelHighlight:setText("") else -- Remove the curly braces for i = 1, #highlightData / 3 do local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] } text = text:gsub("{"..dataBlock.words.."}", dataBlock.words) -- Recalculate positions as braces are removed highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2) highlightData[(i-1)*3+2] = dataBlock._end - (1 + (i-1) * 2) end label:setText(text) -- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1] local drawText = label:getDrawText() local tmpText = "" for i = 1, #highlightData / 3 do local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] } local lastBlockEnd = (highlightData[(i-2)*3+2] or 1) for letter = lastBlockEnd, dataBlock._start-1 do local tmpChar = string.byte(drawText:sub(letter, letter)) local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127) tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar]) end tmpText = tmpText .. dataBlock.words end -- Fill the highlight label to the same size as default label local finalBlockEnd = (highlightData[(#highlightData/3-1)*3+2] or 1) for letter = finalBlockEnd, drawText:len() do local tmpChar = string.byte(drawText:sub(letter, letter)) local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127) tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar]) end labelHighlight:setText(tmpText) end else labelHighlight:setText("") end label.onMouseRelease = function (self, mousePos, mouseButton) processMessageMenu(mousePos, mouseButton, creatureName, text) end if consoleBuffer:getChildCount() > MAX_LINES then consoleBuffer:getFirstChild():destroy() end if consoleBufferHighlight:getChildCount() > MAX_LINES then consoleBufferHighlight:getFirstChild():destroy() end end function processChannelTabMenu(tab, mousePos, mouseButton) local menu = g_ui.createWidget('PopupMenu') channelName = tab:getText() if tab ~= defaultTab and tab ~= serverTab then menu:addOption(tr('Close'), function() removeTab(channelName) end) --menu:addOption(tr('Show Server Messages'), function() --[[TODO]] end) menu:addSeparator() end menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end) --menu:addOption(tr('Save Messages'), function() --[[TODO]] end) menu:display(mousePos) end function processMessageMenu(mousePos, mouseButton, creatureName, text) if mouseButton == MouseRightButton then local menu = g_ui.createWidget('PopupMenu') if creatureName then if creatureName ~= g_game.getCharacterName() then menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end) if not g_game.getLocalPlayer():hasVip(creatureName) then menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end) end if isIgnored(creatureName) then menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() removeIgnoredPlayer(creatureName) end) else menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() addIgnoredPlayer(creatureName) end) end menu:addSeparator() end --TODO select all menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end) if modules.game_ruleviolation.hasWindowAccess() then menu:addSeparator() menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end) end menu:addSeparator() menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end) else --TODO select all menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end) end menu:display(mousePos) end end function sendCurrentMessage() local message = consoleTextEdit:getText() if #message == 0 then return end consoleTextEdit:clearText() -- get current channel local tab = getCurrentTab() -- handling chat commands local originalMessage = message local chatCommandSayMode local chatCommandPrivate local chatCommandPrivateReady local chatCommandMessage = message:match("^%#y (.*)") if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command message = chatCommandMessage or message local chatCommandMessage = message:match("^%#w (.*)") if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper message = chatCommandMessage or message local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)") if findIni ~= nil and findIni == 1 then -- player used private chat command if chatCommandInitial == chatCommandEnd then chatCommandPrivateRepeat = false if chatCommandInitial == "*" then consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ') end message = chatCommandMessage:trim() chatCommandPrivateReady = true end end message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init if #message == 0 then return end -- add new command to history currentMessageIndex = 0 if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then table.insert(messageHistory, originalMessage) if #messageHistory > MAX_HISTORY then table.remove(messageHistory, 1) end end -- when talking on server log, the message goes to default channel local name = tab:getText() if tab == serverTab then tab = defaultTab name = defaultTab:getText() end local speaktypedesc if (tab.channelId or tab == defaultTab) and not chatCommandPrivateReady then if tab == defaultTab then speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode else speaktypedesc = 'channelYellow' end g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message) return else local isPrivateCommand = false if chatCommandPrivateReady then speaktypedesc = 'privatePlayerToPlayer' name = chatCommandPrivate isPrivateCommand = true elseif tab.npcChat then speaktypedesc = 'privatePlayerToNpc' else speaktypedesc = 'privatePlayerToPlayer' end local speaktype = SpeakTypesSettings[speaktypedesc] local player = g_game.getLocalPlayer() g_game.talkPrivate(speaktype.speakType, name, message) message = applyMessagePrefixies(player:getName(), player:getLevel(), message) addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName()) end end function sayModeChange(sayMode) local buttom = consolePanel:getChildById('sayModeButton') if sayMode == nil then sayMode = buttom.sayMode + 1 end if sayMode > #SayModes then sayMode = 1 end buttom:setIcon(SayModes[sayMode].icon) buttom.sayMode = sayMode end function getOwnPrivateTab() if not ownPrivateName then return end return getTab(ownPrivateName) end function setIgnoreNpcMessages(ignore) ignoreNpcMessages = ignore end function navigateMessageHistory(step) local numCommands = #messageHistory if numCommands > 0 then currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands) if currentMessageIndex > 0 then local command = messageHistory[numCommands - currentMessageIndex + 1] consoleTextEdit:setText(command) else consoleTextEdit:clearText() end end end function applyMessagePrefixies(name, level, message) if name then if Options.getOption('showLevelsInConsole') and level > 0 then message = name .. ' [' .. level .. ']: ' .. message else message = name .. ': ' .. message end end return message end function onTalk(name, level, mode, message, channelId, creaturePos) if mode == MessageModes.GamemasterBroadcast then modules.game_textmessage.displayBroadcastMessage(name .. ': ' .. message) return end if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end speaktype = SpeakTypes[mode] if ((mode == MessageModes.Yell and isIgnoringYelling()) or (speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom) or (isIgnored(name) or isIgnored(name:lower()))) and name ~= g_game.getLocalPlayer():getName() then return end if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and creaturePos then -- Remove curly braces from screen message local staticMessage = message if mode == MessageModes.NpcFrom then local highlightData = getHighlightedText(staticMessage) if #highlightData > 0 then for i = 1, #highlightData / 3 do local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] } staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words) end end end local staticText = StaticText.create() staticText:addMessage(name, mode, staticMessage) g_map.addThing(staticText, creaturePos, -1) end local defaultMessage = mode <= 3 and true or false if not speaktype then perror('unhandled onTalk message mode ' .. mode .. ': ' .. message) return end if speaktype == SpeakTypesSettings.none then return end if speaktype.hideInConsole then return end local composedMessage = applyMessagePrefixies(name, level, message) if speaktype.private then addPrivateText(composedMessage, speaktype, name, false, name) if Options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message) end else local channel = tr('Default') if not defaultMessage then channel = channels[channelId] end if channel then addText(composedMessage, speaktype, channel, name) else -- server sent a message on a channel that is not open pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel') end end end function onOpenChannel(channelId, channelName) addChannel(channelName, channelId) end function onOpenPrivateChannel(receiver) addPrivateChannel(receiver) end function onOpenOwnPrivateChannel(channelId, channelName) local privateTab = getTab(channelName) if privateTab == nil then addChannel(channelName, channelId) end ownPrivateName = channelName end function onCloseChannel(channelId) local channel = channels[channelId] if channel then local tab = getTab(channel) if tab then consoleTabBar:removeTab(tab) end for k, v in pairs(channels) do if (k == tab.channelId) then channels[k] = nil end end end end function doChannelListSubmit() local channelListPanel = channelsWindow:getChildById('channelList') local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText() if openPrivateChannelWith ~= '' then if openPrivateChannelWith:lower() ~= g_game.getLocalPlayer():getName():lower() then g_game.openPrivateChannel(openPrivateChannelWith) else modules.game_textmessage.displayFailureMessage('You cannot create a private chat channel with yourself.') end else local selectedChannelLabel = channelListPanel:getFocusedChild() if not selectedChannelLabel then return end if selectedChannelLabel.channelId == 0xFFFF then g_game.openOwnChannel() else g_game.joinChannel(selectedChannelLabel.channelId) end end channelsWindow:destroy() end function onChannelList(channelList) if channelsWindow then channelsWindow:destroy() end channelsWindow = g_ui.displayUI('channelswindow.otui') local channelListPanel = channelsWindow:getChildById('channelList') channelsWindow.onEnter = doChannelListSubmit channelsWindow.onDestroy = function() channelsWindow = nil end g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow) g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow) for k,v in pairs(channelList) do local channelId = v[1] local channelName = v[2] if #channelName > 0 then local label = g_ui.createWidget('ChannelListLabel', channelListPanel) label.channelId = channelId label:setText(channelName) label:setPhantom(false) label.onDoubleClick = doChannelListSubmit end end end function loadIgnoreSettings() local ignoreNode = g_settings.getNode('IgnorePlayers') if ignoreNode then for i = 1, #ignoreNode do table.insert(ignoreSettings.players, ignoreNode[i]) end end ignoreSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages') ignoreSettings.yelling = g_settings.getBoolean('IgnoreYelling') end function saveIgnoreSettings() local tmpSettings = {} for i = 1, #ignoreSettings.players do table.insert(tmpSettings, ignoreSettings.players[i]) end g_settings.set('IgnorePrivateMessages', ignoreSettings.privateMessages) g_settings.set('IgnoreYelling', ignoreSettings.yelling) g_settings.setNode('IgnorePlayers', tmpSettings) end function isIgnored(name) return table.find(ignoreSettings.players, name) end function addIgnoredPlayer(name) if not isIgnored(name) then table.insert(ignoreSettings.players, name) end end function removeIgnoredPlayer(name) table.removevalue(ignoreSettings.players, name) end function isIgnoringPrivate() return ignoreSettings.privateMessages end function isIgnoringYelling() return ignoreSettings.yelling end function onClickIgnoreButton() if ignoreWindow then return end ignoreWindow = g_ui.displayUI('ignorewindow.otui') local ignoreListPanel = ignoreWindow:getChildById('ignoreList') ignoreWindow.onDestroy = function() ignoreWindow = nil end local removeButton = ignoreWindow:getChildById('buttonRemove') removeButton:disable() ignoreListPanel.onChildFocusChange = function() removeButton:enable() end removeButton.onClick = function() local selection = ignoreListPanel:getFocusedChild() if selection then ignoreListPanel:removeChild(selection) selection:destroy() end if ignoreListPanel:getChildCount() == 0 then removeButton:disable() end end local newlyIgnoredPlayers = {} local addName = ignoreWindow:getChildById('ignoreNameEdit') local addButton = ignoreWindow:getChildById('buttonAdd') local addFunction = function() if addName:getText() == '' then return end if table.find(ignoreSettings.players, addName:getText()) then return end if table.find(newlyIgnoredPlayers, addName:getText()) then return end local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel) label:setText(addName:getText()) table.insert(newlyIgnoredPlayers, addName:getText()) label:setPhantom(false) addName:setText('') end addButton.onClick = addFunction ignoreWindow.onEnter = addFunction local ignorePrivateMessageBox = ignoreWindow:getChildById('checkboxIgnorePrivateMessages') ignorePrivateMessageBox:setChecked(ignoreSettings.privateMessages) local ignoreYellingBox = ignoreWindow:getChildById('checkboxIgnoreYelling') ignoreYellingBox:setChecked(ignoreSettings.yelling) local saveButton = ignoreWindow:getChildById('buttonSave') saveButton.onClick = function() ignoreSettings.players = {} for i = 1, ignoreListPanel:getChildCount() do addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText()) --table.insert(ignoreSettings.players, ignoreListPanel:getChildByIndex(i):getText()) end ignoreSettings.yelling = ignoreYellingBox:isChecked() ignoreSettings.privateMessages = ignorePrivateMessageBox:isChecked() ignoreWindow:destroy() end for _, name in pairs(ignoreSettings.players) do local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel) label:setText(name) label:setPhantom(false) end end function onGameStart() -- open last channels local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') if lastChannelsOpen then local savedChannels = lastChannelsOpen[g_game.getLocalPlayer():getName()] if savedChannels then for channelName, channelId in pairs(savedChannels) do channelId = tonumber(channelId) if channelId ~= -1 and channelId < 100 then if not table.find(channels, channelId) then g_game.joinChannel(channelId) end end end end end local tab = defaultTab if tab then --[[ Known Issue: The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server. ]] addEvent(function() consoleTabBar:selectTab(tab) end, true) end end