/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "font.h" #include "texturemanager.h" #include "graphics.h" #include void Font::load(const OTMLNodePtr& fontNode) { OTMLNodePtr textureNode = fontNode->at("texture"); std::string textureFile = Fw::resolvePath(textureNode->value(), textureNode->source()); Size glyphSize = fontNode->valueAt("glyph-size"); m_glyphHeight = fontNode->valueAt("height"); m_yOffset = fontNode->valueAt("y-offset", 0); m_firstGlyph = fontNode->valueAt("first-glyph", 32); m_glyphSpacing = fontNode->valueAt("spacing", Size(0,0)); // load font texture m_texture = g_textures.getTexture(textureFile); if(OTMLNodePtr node = fontNode->get("fixed-glyph-width")) { for(int glyph = m_firstGlyph; glyph < 256; ++glyph) m_glyphsSize[glyph] = Size(node->value(), m_glyphHeight); } else calculateGlyphsWidthsAutomatically(glyphSize); // read custom widths if(OTMLNodePtr node = fontNode->get("glyph-widths")) { for(const OTMLNodePtr& child : node->children()) m_glyphsSize[Fw::safeCast(child->tag())].setWidth(child->value()); } // calculate glyphs texture coords int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width(); for(int glyph = m_firstGlyph; glyph < 256; ++glyph) { m_glyphsTextureCoords[glyph].setRect(((glyph - m_firstGlyph) % numHorizontalGlyphs) * glyphSize.width(), ((glyph - m_firstGlyph) / numHorizontalGlyphs) * glyphSize.height(), m_glyphsSize[glyph].width(), m_glyphHeight); } } void Font::drawText(const std::string& text, const Point& startPos) { Size boxSize = g_graphics.getViewportSize() - startPos.toSize(); Rect screenCoords(startPos, boxSize); drawText(text, screenCoords, Fw::AlignTopLeft); } void Font::drawText(const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align) { static CoordsBuffer coordsBuffer; coordsBuffer.clear(); calculateDrawTextCoords(coordsBuffer, text, screenCoords, align); g_painter.drawTextureCoords(coordsBuffer, m_texture); } void Font::calculateDrawTextCoords(CoordsBuffer& coordsBuffer, const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align) { // prevent glitches from invalid rects if(!screenCoords.isValid() || !m_texture) return; int textLenght = text.length(); // map glyphs positions Size textBoxSize; const std::vector& glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize); for(int i = 0; i < textLenght; ++i) { int glyph = (uchar)text[i]; // skip invalid glyphs if(glyph < 32) continue; // calculate initial glyph rect and texture coords Rect glyphScreenCoords(glyphsPositions[i], m_glyphsSize[glyph]); Rect glyphTextureCoords = m_glyphsTextureCoords[glyph]; // first translate to align position if(align & Fw::AlignBottom) { glyphScreenCoords.translate(0, screenCoords.height() - textBoxSize.height()); } else if(align & Fw::AlignVerticalCenter) { glyphScreenCoords.translate(0, (screenCoords.height() - textBoxSize.height()) / 2); } else { // AlignTop // nothing to do } if(align & Fw::AlignRight) { glyphScreenCoords.translate(screenCoords.width() - textBoxSize.width(), 0); } else if(align & Fw::AlignHorizontalCenter) { glyphScreenCoords.translate((screenCoords.width() - textBoxSize.width()) / 2, 0); } else { // AlignLeft // nothing to do } // only render glyphs that are after 0, 0 if(glyphScreenCoords.bottom() < 0 || glyphScreenCoords.right() < 0) continue; // bound glyph topLeft to 0,0 if needed if(glyphScreenCoords.top() < 0) { glyphTextureCoords.setTop(glyphTextureCoords.top() - glyphScreenCoords.top()); glyphScreenCoords.setTop(0); } if(glyphScreenCoords.left() < 0) { glyphTextureCoords.setLeft(glyphTextureCoords.left() - glyphScreenCoords.left()); glyphScreenCoords.setLeft(0); } // translate rect to screen coords glyphScreenCoords.translate(screenCoords.topLeft()); // only render if glyph rect is visible on screenCoords if(!screenCoords.intersects(glyphScreenCoords)) continue; // bound glyph bottomRight to screenCoords bottomRight if(glyphScreenCoords.bottom() > screenCoords.bottom()) { glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (screenCoords.bottom() - glyphScreenCoords.bottom())); glyphScreenCoords.setBottom(screenCoords.bottom()); } if(glyphScreenCoords.right() > screenCoords.right()) { glyphTextureCoords.setRight(glyphTextureCoords.right() + (screenCoords.right() - glyphScreenCoords.right())); glyphScreenCoords.setRight(screenCoords.right()); } // render glyph coordsBuffer.addRect(glyphScreenCoords, glyphTextureCoords); } } const std::vector& Font::calculateGlyphsPositions(const std::string& text, Fw::AlignmentFlag align, Size *textBoxSize) const { // for performance reasons we use statics vectors that are allocated on demand static std::vector glyphsPositions(1); static std::vector lineWidths(1); int textLength = text.length(); int maxLineWidth = 0; int lines = 0; int glyph; int i; // return if there is no text if(textLength == 0) { if(textBoxSize) textBoxSize->resize(0,m_glyphHeight); return glyphsPositions; } // resize glyphsPositions vector when needed if(textLength > (int)glyphsPositions.size()) glyphsPositions.resize(textLength); // calculate lines width if((align & Fw::AlignRight || align & Fw::AlignHorizontalCenter) || textBoxSize) { lineWidths[0] = 0; for(i = 0; i< textLength; ++i) { glyph = (uchar)text[i]; if(glyph == (uchar)'\n') { lines++; if(lines+1 > (int)lineWidths.size()) lineWidths.resize(lines+1); lineWidths[lines] = 0; } else if(glyph >= 32) { lineWidths[lines] += m_glyphsSize[glyph].width() ; if((i+1 != textLength && text[i+1] != '\n')) // only add space if letter is not the last or before a \n. lineWidths[lines] += m_glyphSpacing.width(); maxLineWidth = std::max(maxLineWidth, lineWidths[lines]); } } } Point virtualPos(0, m_yOffset); lines = 0; for(i = 0; i < textLength; ++i) { glyph = (uchar)text[i]; // new line or first glyph if(glyph == (uchar)'\n' || i == 0) { if(glyph == (uchar)'\n') { virtualPos.y += m_glyphHeight + m_glyphSpacing.height(); lines++; } // calculate start x pos if(align & Fw::AlignRight) { virtualPos.x = (maxLineWidth - lineWidths[lines]); } else if(align & Fw::AlignHorizontalCenter) { virtualPos.x = (maxLineWidth - lineWidths[lines]) / 2; } else { // AlignLeft virtualPos.x = 0; } } // store current glyph topLeft glyphsPositions[i] = virtualPos; // render only if the glyph is valid if(glyph >= 32 && glyph != (uchar)'\n') { virtualPos.x += m_glyphsSize[glyph].width() + m_glyphSpacing.width(); } } if(textBoxSize) { textBoxSize->setWidth(maxLineWidth); textBoxSize->setHeight(virtualPos.y + m_glyphHeight); } return glyphsPositions; } Size Font::calculateTextRectSize(const std::string& text) { Size size; calculateGlyphsPositions(text, Fw::AlignTopLeft, &size); return size; } void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize) { int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width(); auto texturePixels = m_texture->getPixels(); // small AI to auto calculate pixels widths for(int glyph = m_firstGlyph; glyph< 256; ++glyph) { Rect glyphCoords(((glyph - m_firstGlyph) % numHorizontalGlyphs) * glyphSize.width(), ((glyph - m_firstGlyph) / numHorizontalGlyphs) * glyphSize.height(), glyphSize.width(), m_glyphHeight); int width = glyphSize.width(); int lastColumnFilledPixels = 0; bool foundAnything = false; for(int x = glyphCoords.left(); x <= glyphCoords.right(); ++x) { int columnFilledPixels = 0; // check if all vertical pixels are alpha for(int y = glyphCoords.top(); y <= glyphCoords.bottom(); ++y) { if(texturePixels[(y * m_texture->getSize().width() * 4) + (x*4) + 3] != 0) { columnFilledPixels++; foundAnything = true; } } // if all pixels were alpha we found the width if(columnFilledPixels == 0 && foundAnything) { width = x - glyphCoords.left(); width += m_glyphSpacing.width(); if(m_glyphHeight >= 16 && lastColumnFilledPixels >= m_glyphHeight/3) width += 1; break; } lastColumnFilledPixels = columnFilledPixels; } // store glyph size m_glyphsSize[glyph].resize(width, m_glyphHeight); } } std::string Font::wrapText(const std::string& text, int maxWidth) { std::string outText; std::string line; std::vector words; std::vector wordsSplit = Fw::split(text); // break huge words into small ones for(uint i=0;i maxWidth) { std::string newWord; for(uint j=0;j maxWidth) { newWord += "-"; words.push_back(newWord); newWord = ""; } newWord += word[j]; } words.push_back(newWord); } else words.push_back(word); } // compose lines for(uint i=0;i maxWidth) { if(!line.empty()) outText += line.substr(0, line.length()-1) + "\n"; line = ""; } line += words[i] + " "; } outText += line; outText = outText.substr(0, outText.length()-1); return outText; }