== CRASHS modules recursivity makes client crash, it should generate a warning == P1 BUGS (affects game play) sometimes minimap desync Z pos follow and autowalk doesn't cancel when walking via hotkeys when walking on a tile with too many creatures, the following errors occurrs: ERROR: [ProtocolGame::parseCreatureHealth] could not get greature ERROR: [ProtocolGame::parseCreatureHealth] could not get greature ERROR: [Map::setCentralPosition] invalid creature ERROR: [Map::setCentralPosition] invalid creature ERROR: [Map::setCentralPosition] invalid creature ERROR: [Map::setCentralPosition] invalid creature == P2 BUGS battle sometimes doesn't clear attacked/followed creatures when they go out of range when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored invisible creatures name offset is incorrect == P3 BUGS widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events too many talk messages in game map make the messages boxes disappear hotkeys works while windows are locked, it shouldn't skulls is rendering outside map bounds party options does not work when re-logging inside a party sometimes we can still view hits from above/bottom floors from a fight that is not visible must removeThing in protocol parseTileAdd when stackpos is greater than 11