/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTEROGL_H #define PAINTEROGL_H #include class PainterOGL : public Painter { public: struct PainterState { Size resolution; Matrix3 transformMatrix; Matrix3 projectionMatrix; Matrix3 textureMatrix; Color color; float opacity; Painter::CompositionMode compositionMode; Painter::BlendEquation blendEquation; Rect clipRect; Texture *texture; PainterShaderProgram *shaderProgram; bool alphaWriting; }; PainterOGL(); virtual ~PainterOGL() { } virtual void bind() { refreshState(); } virtual void unbind() { } void resetState(); virtual void refreshState(); void saveState(); void saveAndResetState(); void restoreSavedState(); void clear(const Color& color); void clearRect(const Color& color, const Rect& rect); virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; } virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; } virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; } virtual void setCompositionMode(CompositionMode compositionMode); virtual void setBlendEquation(BlendEquation blendEquation); virtual void setClipRect(const Rect& clipRect); virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; } virtual void setTexture(Texture *texture); virtual void setAlphaWriting(bool enable); void setTexture(const TexturePtr& texture) { setTexture(texture.get()); } void setResolution(const Size& resolution); void scale(float x, float y); void translate(float x, float y); void rotate(float angle); void rotate(float x, float y, float angle); void pushTransformMatrix(); void popTransformMatrix(); Matrix3 getTransformMatrix() { return m_transformMatrix; } Matrix3 getProjectionMatrix() { return m_projectionMatrix; } Matrix3 getTextureMatrix() { return m_textureMatrix; } BlendEquation getBlendEquation() { return m_blendEquation; } PainterShaderProgram *getShaderProgram() { return m_shaderProgram; } bool getAlphaWriting() { return m_alphaWriting; } void resetBlendEquation() { setBlendEquation(BlendEquation_Add); } void resetTexture() { setTexture(nullptr); } void resetAlphaWriting() { setAlphaWriting(false); } void resetTransformMatrix() { setTransformMatrix(Matrix3()); } protected: void updateGlTexture(); void updateGlCompositionMode(); void updateGlBlendEquation(); void updateGlClipRect(); void updateGlAlphaWriting(); void updateGlViewport(); CoordsBuffer m_coordsBuffer; std::vector m_transformMatrixStack; Matrix3 m_transformMatrix; Matrix3 m_projectionMatrix; Matrix3 m_textureMatrix; BlendEquation m_blendEquation; Texture *m_texture; bool m_alphaWriting; PainterState m_olderStates[10]; int m_oldStateIndex; uint m_glTextureId; }; #endif