/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTER_H #define PAINTER_H #include #include #include #include class Painter { public: enum BlendEquation { BlendEquation_Add, BlendEquation_Max }; enum CompositionMode { CompositionMode_Normal, CompositionMode_Multiply, CompositionMode_Add, CompositionMode_Replace, CompositionMode_DestBlending, CompositionMode_Light }; enum DrawMode { Triangles = GL_TRIANGLES, TriangleStrip = GL_TRIANGLE_STRIP }; Painter(); virtual ~Painter() { } virtual void bind() { } virtual void unbind() { } virtual void saveState() = 0; virtual void saveAndResetState() = 0; virtual void restoreSavedState() = 0; virtual void clear(const Color& color) = 0; virtual void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles) = 0; virtual void drawFillCoords(CoordsBuffer& coordsBuffer) = 0; virtual void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture) = 0; virtual void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0; void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); } virtual void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0; virtual void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0; virtual void drawFilledRect(const Rect& dest) = 0; virtual void drawFilledTriangle(const Point& a, const Point& b, const Point& c) = 0; virtual void drawBoundingRect(const Rect& dest, int innerLineWidth = 1) = 0; virtual void setTexture(Texture *texture) = 0; virtual void setClipRect(const Rect& clipRect) = 0; virtual void setColor(const Color& color) { m_color = color; } virtual void setAlphaWriting(bool enable) = 0; virtual void setBlendEquation(BlendEquation blendEquation) = 0; virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; } void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); } virtual void scale(float x, float y) = 0; void scale(float factor) { scale(factor, factor); } virtual void translate(float x, float y) = 0; void translate(const Point& p) { translate(p.x, p.y); } virtual void rotate(float angle) = 0; virtual void rotate(float x, float y, float angle) = 0; void rotate(const Point& p, float angle) { rotate(p.x, p.y, angle); } virtual void setOpacity(float opacity) { m_opacity = opacity; } virtual void setResolution(const Size& resolution) { m_resolution = resolution; } Size getResolution() { return m_resolution; } Color getColor() { return m_color; } float getOpacity() { return m_opacity; } Rect getClipRect() { return m_clipRect; } CompositionMode getCompositionMode() { return m_compositionMode; } virtual void setCompositionMode(CompositionMode compositionMode) = 0; virtual void pushTransformMatrix() = 0; virtual void popTransformMatrix() = 0; void resetClipRect() { setClipRect(Rect()); } void resetOpacity() { setOpacity(1.0f); } void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); } void resetColor() { setColor(Color::white); } void resetShaderProgram() { setShaderProgram(nullptr); } virtual bool hasShaders() = 0; protected: PainterShaderProgram *m_shaderProgram; CompositionMode m_compositionMode; Color m_color; Size m_resolution; float m_opacity; Rect m_clipRect; }; extern Painter *g_painter; #endif