#include "uilist.h" UIList::UIList() { } void UIList::render() { } void UIList::onStyleApply(const OTMLNodePtr& styleNode) { } bool UIList::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers) { return false; } bool UIList::onMousePress(const Point& mousePos, UI::MouseButton button) { return false; } bool UIList::onMouseMove(const Point& mousePos, const Point& mouseMoved) { return false; }