/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "effect.h" #include "thingstype.h" #include "map.h" #include "tile.h" #include #include Effect::Effect() : Thing() { m_animationStartTicks = 0; } void Effect::start() { m_animationStartTicks = g_clock.ticks(); auto self = asEffect(); // schedule update if(getAnimationPhases() > 1) { g_dispatcher.scheduleEvent([self]() { self->updateAnimation(); }, TICKS_PER_FRAME); } // schedule removal g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, TICKS_PER_FRAME * getAnimationPhases()); } void Effect::draw(const Point& p, const Rect&) { internalDraw(p, 0); } void Effect::updateAnimation() { int animationPhase = (g_clock.ticks() - m_animationStartTicks) / TICKS_PER_FRAME; if(animationPhase < getAnimationPhases()) m_animation = animationPhase; if(animationPhase < getAnimationPhases() - 1) { auto self = asEffect(); g_dispatcher.scheduleEvent([self]() { self->updateAnimation(); }, TICKS_PER_FRAME); } } ThingType *Effect::getType() { return g_thingsType.getThingType(m_id, ThingsType::Effect); }