/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uimap.h" #include #include #include #include #include void UIMap::draw() { drawSelf(); g_painter.setColor(Fw::black); g_painter.drawBoundingRect(m_mapRect.expanded(1)); g_map.draw(m_mapRect); drawChildren(); } Position UIMap::getPosition(const Point& mousePos) { if(!m_mapRect.contains(mousePos)) return Position(); // Get tile position Point relativeStretchMousePos = mousePos - m_mapRect.topLeft(); LocalPlayerPtr localPlayer = g_game.getLocalPlayer(); if(localPlayer) relativeStretchMousePos += localPlayer->getWalkOffset(); Size mapSize(g_map.getVibibleSize().width() * Map::NUM_TILE_PIXELS, g_map.getVibibleSize().height() * Map::NUM_TILE_PIXELS); PointF stretchFactor(m_mapRect.width() / (float)mapSize.width(), m_mapRect.height() / (float)mapSize.height()); PointF relativeMousePos = PointF(relativeStretchMousePos.x, relativeStretchMousePos.y) / stretchFactor; PointF tilePosF = relativeMousePos / Map::NUM_TILE_PIXELS; Position tilePos = Position(1 + (int)tilePosF.x - g_map.getCentralOffset().x, 1 + (int)tilePosF.y - g_map.getCentralOffset().y, 0) + g_map.getCentralPosition(); return tilePos; } TilePtr UIMap::getTile(const Point& mousePos) { Position tilePos = getPosition(mousePos); if(!tilePos.isValid()) return nullptr; // Get tile TilePtr tile = nullptr; // We must check every floor, from top to bottom to check for a clickable tile int firstFloor = g_map.getFirstVisibleFloor(); tilePos.perspectiveUp(tilePos.z - firstFloor); for(int i = firstFloor; i <= Map::MAX_Z; i++) { tile = g_map.getTile(tilePos); if(tile && tile->isClickable()) break; tilePos.coveredDown(); } // todo: get creature, using walkOffset etc. if(!tile || !tile->isClickable()) return nullptr; return tile; } void UIMap::onGeometryChange(const Rect& oldRect, const Rect& newRect) { Rect mapRect = getChildrenRect().expanded(-1); Size mapSize(g_map.getVibibleSize().width() * Map::NUM_TILE_PIXELS, g_map.getVibibleSize().height() * Map::NUM_TILE_PIXELS); mapSize.scale(mapRect.size(), Fw::KeepAspectRatio); m_mapRect.resize(mapSize); m_mapRect.moveCenter(newRect.center()); }