#ifndef PLATFORM_H #define PLATFORM_H #include class PlatformListener; class Platform { public: void init(PlatformListener* platformListener, const char* appName); void terminate(); /// Poll platform input/window events void poll(); void updateTicks(); /// Get current time in milliseconds since last application init int getTicks() { return m_lastTicks; } /// Sleep in current thread void sleep(ulong ms); bool createWindow(int x, int y, int width, int height, int minWidth, int minHeight, bool maximized); void destroyWindow(); void showWindow(); void hideWindow(); void setWindowTitle(const char* title); bool isWindowFocused(); bool isWindowVisible(); int getWindowX(); int getWindowY(); int getWindowWidth(); int getWindowHeight(); bool isWindowMaximized(); int getDisplayHeight(); int getDisplayWidth(); /// Get GL extension function address void* getExtensionProcAddress(const char* ext); /// Check if GLX/WGL extension is supported bool isExtensionSupported(const char* ext); /// Get text from Ctrl+c const char* getClipboardText(); /// Set text for Ctrl+v void setClipboardText(const char* text); void hideMouseCursor(); void showMouseCursor(); /// Enable or disable vertical synchronization void setVerticalSync(bool enable); /// Swap GL buffers void swapBuffers(); /// Get the app user directory, the place to save files configurations files std::string getAppUserDir(); private: PlatformListener* m_listener; int m_lastTicks; }; extern Platform g_platform; #endif