/* * Copyright (c) 2010-2013 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "texturemanager.h" #include "animatedtexture.h" #include "graphics.h" #include "image.h" #include #include #include TextureManager g_textures; void TextureManager::init() { m_emptyTexture = TexturePtr(new Texture); } void TextureManager::terminate() { m_textures.clear(); m_animatedTextures.clear(); m_emptyTexture = nullptr; } void TextureManager::poll() { // update only every 16msec, this allows upto 60 fps for animated textures static ticks_t lastUpdate = 0; ticks_t now = g_clock.millis(); if(now - lastUpdate < 16) return; lastUpdate = now; for(const AnimatedTexturePtr& animatedTexture : m_animatedTextures) animatedTexture->updateAnimation(); } void TextureManager::clearTexturesCache() { m_animatedTextures.clear(); m_textures.clear(); } TexturePtr TextureManager::getTexture(const std::string& fileName) { TexturePtr texture; // before must resolve filename to full path std::string filePath = g_resources.resolvePath(fileName); // check if the texture is already loaded auto it = m_textures.find(filePath); if(it != m_textures.end()) { texture = it->second; } // texture not found, load it if(!texture) { try { std::string filePathEx = g_resources.guessFilePath(filePath, "png"); // load texture file data std::stringstream fin; g_resources.readFileStream(filePathEx, fin); texture = loadPNG(fin); } catch(stdext::exception& e) { g_logger.error(stdext::format("Unable to load texture '%s': %s", fileName, e.what())); texture = g_textures.getEmptyTexture(); } if(texture) { texture->setSmooth(true); m_textures[filePath] = texture; } } return texture; } TexturePtr TextureManager::loadPNG(std::stringstream& file) { TexturePtr texture; apng_data apng; if(load_apng(file, &apng) == 0) { Size imageSize(apng.width, apng.height); if(apng.num_frames > 1) { // animated texture std::vector frames; std::vector framesDelay; for(uint i=0;i