#ifndef FONT_H #define FONT_H #include "declarations.h" #include class Font { public: Font(const std::string& name) : m_name(name) { } /// Load font from otml node void load(const OTMLNodePtr& fontNode); /// Simple text render starting at startPos void renderText(const std::string& text, const Point& startPos, const Color& color = Color::white); /// Advanced text render delimited by a screen region and alignment void renderText(const std::string& text, const Rect& screenCoords, AlignmentFlag align = AlignTopLeft, const Color& color = Color::white); /// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted const std::vector& calculateGlyphsPositions(const std::string& text, AlignmentFlag align = AlignTopLeft, Size* textBoxSize = NULL) const; /// Simulate render and calculate text size Size calculateTextRectSize(const std::string& text); std::string getName() const { return m_name; } int getGlyphHeight() const { return m_glyphHeight; } const Rect* getGlyphsTextureCoords() const { return m_glyphsTextureCoords; } const Size* getGlyphsSize() const { return m_glyphsSize; } const TexturePtr& getTexture() const { return m_texture; } int getTopMargin() const { return m_topMargin; } Size getGlyphSpacing() const { return m_glyphSpacing; } private: /// Calculates each font character by inspecting font bitmap void calculateGlyphsWidthsAutomatically(const Size& glyphSize); std::string m_name; int m_glyphHeight; int m_firstGlyph; int m_topMargin; Size m_glyphSpacing; TexturePtr m_texture; Rect m_glyphsTextureCoords[256]; Size m_glyphsSize[256]; }; #endif