/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uibutton.h" #include #include #include #include #include #include #include UIButton::UIButton() { m_focusable = false; } void UIButton::render() { UIWidget::render(); if(m_icon) { Rect iconRect; iconRect.resize(m_icon->getSize()); iconRect.moveCenter(m_rect.center()); g_painter.drawTexturedRect(iconRect, m_icon); } Rect textRect = m_rect; textRect.translate(m_textOffset); m_font->renderText(m_text, textRect, Fw::AlignCenter, m_foregroundColor); } void UIButton::onStyleApply(const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleNode); for(OTMLNodePtr node : styleNode->children()) { if(node->tag() == "text-offset") m_textOffset = node->value(); else if(node->tag() == "text") m_text = node->value(); else if(node->tag() == "icon") m_icon = g_textures.getTexture(node->value()); } } void UIButton::onMouseRelease(const Point& mousePos, Fw::MouseButton button) { if(isPressed() && getRect().contains(mousePos)) { callLuaField("onClick"); } }