cooldownWindow = nil cooldownButton = nil contentsPanel = nil spellCooldownPanel = nil function init() connect(g_game, { onGameStart = show, onGameEnd = hide, onSpellGroupCooldown = onSpellGroupCooldown, onSpellCooldown = onSpellCooldown }) cooldownButton = TopMenu.addRightGameToggleButton('cooldownButton', tr('Cooldowns'), 'cooldown.png', toggle) cooldownButton:setOn(true) cooldownButton:hide() cooldownWindow = g_ui.loadUI('cooldown.otui', modules.game_interface.getRightPanel()) cooldownWindow:disableResize() cooldownWindow:setup() contentsPanel = cooldownWindow:getChildById('contentsPanel') spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel') if g_game.isOnline() then show() end end function terminate() disconnect(g_game, { onGameStart = show, onGameEnd = hide, onSpellGroupCooldown = onSpellGroupCooldown, onSpellCooldown = onSpellCooldown }) cooldownButton:destroy() cooldownWindow:destroy() end function onMiniWindowClose() cooldownButton:setOn(false) end function toggle() if cooldownButton:isOn() then cooldownWindow:close() cooldownButton:setOn(false) else cooldownWindow:open() cooldownButton:setOn(true) end end function show() if g_game.getFeature(GameSpellList) then cooldownWindow:show() cooldownButton:show() end end function hide() cooldownWindow:hide() cooldownButton:hide() end function updateProgressRect(progressRect, interval, init) if init then progressRect:setPercent(0) else progressRect:setPercent(progressRect:getPercent() + 4) end if progressRect:getPercent() < 100 then removeEvent(progressRect.event) progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval) end end function onSpellCooldown(iconId, duration) local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId] if not spellName then return end local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon) if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1] end if not otcIconId then return end local icon = spellCooldownPanel:getChildById(spellName) if not icon then icon = g_ui.createWidget('SpellIcon', spellCooldownPanel) icon:setId(spellName) icon:setImageSource('/game_cooldown/icons/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile) icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId)) icon.event = scheduleEvent(function() icon:destroy() end, duration) local progressRect = g_ui.createWidget('SpellProgressRect', icon) updateProgressRect(progressRect, duration/25, true) progressRect:setTooltip(spellName) end end function onSpellGroupCooldown(groupId, duration) if not SpellGroups[groupId] then return end local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId]) local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId]) if icon then icon:setOn(true) removeEvent(icon.event) icon.event = scheduleEvent(function() icon:setOn(false) end, duration) end if progressRect then removeEvent(progressRect.event) updateProgressRect(progressRect, duration/25, true) end end