/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "thing.h" #include "spritemanager.h" #include "thingstype.h" #include Thing::Thing() : m_id(0) { m_xPattern = 0; m_yPattern = 0; m_zPattern = 0; m_animation = 0; m_type = g_thingsType.getEmptyThingType(); } void Thing::internalDraw(const Point& p, int layer) { for(int h = 0; h < m_type->dimensions[ThingType::Height]; h++) { for(int w = 0; w < m_type->dimensions[ThingType::Width]; w++) { int spriteId = m_type->getSpriteId(w, h, layer, m_xPattern, m_yPattern, m_zPattern, m_animation); if(!spriteId) continue; TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId); Rect drawRect((p.x - w*32) - m_type->parameters[ThingType::DisplacementX], (p.y - h*32) - m_type->parameters[ThingType::DisplacementY], 32, 32); g_painter.drawTexturedRect(drawRect, spriteTex); } } } void Thing::setId(uint32 id) { m_id = id; m_type = getType(); } int Thing::getStackPriority() { if(m_type->properties[ThingType::IsGround]) return 0; else if(m_type->properties[ThingType::IsGroundBorder]) return 1; else if(m_type->properties[ThingType::IsOnBottom]) return 2; else if(m_type->properties[ThingType::IsOnTop]) return 3; else if(asCreature()) return 4; return 5; } ThingType *Thing::getType() { return g_thingsType.getEmptyThingType(); }