/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "texturemanager.h" #include "animatedtexture.h" #include #include TextureManager g_textures; TexturePtr TextureManager::getTexture(const std::string& textureFile) { TexturePtr texture; // check if the texture is already loaded auto it = m_textures.find(textureFile); if(it != m_textures.end()) { if(it->second.expired()) m_textures.erase(it); else texture = it->second.lock(); } // texture not found, load it if(!texture) { try { // currently only png textures are supported if(!boost::ends_with(textureFile, ".png")) Fw::throwException("texture file format no supported"); // load texture file data std::stringstream fin; g_resources.loadFile(textureFile, fin); texture = loadPNG(fin); } catch(Exception& e) { logError("unable to load texture '", textureFile, "': ", e.what()); } } return texture; } TexturePtr TextureManager::loadPNG(std::stringstream& file) { TexturePtr texture; apng_data apng; if(load_apng(file, &apng) == 0) { if(apng.num_frames > 1) { // animated texture uchar *framesdata = apng.pdata + (apng.first_frame * apng.width * apng.height * apng.bpp); texture = TexturePtr(new AnimatedTexture(apng.width, apng.height, apng.bpp, apng.num_frames, framesdata, (int*)apng.frames_delay)); } else texture = TexturePtr(new Texture(apng.width, apng.height, apng.bpp, apng.pdata)); free_apng(&apng); } return texture; }