/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "thing.h" #include "spritemanager.h" #include Thing::Thing(Otc::ThingType type) : m_id(0), m_type(type) { m_xPattern = 0; m_yPattern = 0; m_zPattern = 0; m_animation = 0; } void Thing::setPosition(const Position& position) { Position oldPosition = m_position; m_position = position; onPositionChange(oldPosition); } void Thing::internalDraw(int x, int y, int layers, Otc::SpriteMask mask) { const ThingType& type = getType(); for(int yi = 0; yi < type.height; yi++) { for(int xi = 0; xi < type.width; xi++) { int sprIndex = ((((((m_animation % type.animationPhases) * type.zPattern + m_zPattern) * type.yPattern + m_yPattern) * type.xPattern + m_xPattern) * type.layers + layers) * type.height + yi) * type.width + xi; int spriteId = type.sprites[sprIndex]; if(!spriteId) continue; TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask); Rect drawRect((x - xi*32) - type.xDisplacment, (y - yi*32) - type.yDisplacment, 32, 32); g_graphics.drawTexturedRect(drawRect, spriteTex); } } }