#ifndef UIBUTTON_H #define UIBUTTON_H #include "uiwidget.h" class UIButton : public UIWidget { public: virtual void setup(); virtual void render(); void setOnClick(const SimpleCallback& onClick) { m_onClick = onClick; } void setText(const std::string& text) { m_text = text; } SimpleCallback getOnClick() const { return m_onClick; } std::string getText() const { return m_text; } UIButtonPtr asUIButton() { return std::static_pointer_cast(shared_from_this()); } protected: virtual void onStyleApply(const OTMLNodePtr& styleNode); virtual bool onMouseRelease(const Point& mousePos, MouseButton button); SimpleCallback m_onClick; Point m_textTranslate; std::string m_text; }; #endif