-- @docclass Creature -- @docconsts @{ SkullNone = 0 SkullYellow = 1 SkullGreen = 2 SkullWhite = 3 SkullRed = 4 SkullBlack = 5 SkullOrange = 6 ShieldNone = 0 ShieldWhiteYellow = 1 ShieldWhiteBlue = 2 ShieldBlue = 3 ShieldYellow = 4 ShieldBlueSharedExp = 5 ShieldYellowSharedExp = 6 ShieldBlueNoSharedExpBlink = 7 ShieldYellowNoSharedExpBlink = 8 ShieldBlueNoSharedExp = 9 ShieldYellowNoSharedExp = 10 EmblemNone = 0 EmblemGreen = 1 EmblemRed = 2 EmblemBlue = 3 -- @} function getSkullImagePath(skullId) if skullId == SkullYellow then return 'icons/skull_yellow.png' elseif skullId == SkullGreen then return 'icons/skull_green.png' elseif skullId == SkullWhite then return 'icons/skull_white.png' elseif skullId == SkullRed then return 'icons/skull_red.png' elseif skullId == SkullBlack then return 'icons/skull_black.png' elseif skullId == SkullOrange then return 'icons/skull_orange.png' end end function getShieldImagePathAndBlink(shieldId) if shieldId == ShieldWhiteYellow then return 'icons/shield_yellow_white.png', false elseif shieldId == ShieldWhiteBlue then return 'icons/shield_blue_white.png', false elseif shieldId == ShieldBlue then return 'icons/shield_blue.png', false elseif shieldId == ShieldYellow then return 'icons/shield_yellow.png', false elseif shieldId == ShieldBlueSharedExp then return 'icons/shield_blue_shared.png', false elseif shieldId == ShieldYellowSharedExp then return 'icons/shield_yellow_shared.png', false elseif shieldId == ShieldBlueNoSharedExpBlink then return 'icons/shield_blue_not_shared.png', true elseif shieldId == ShieldYellowNoSharedExpBlink then return 'icons/shield_yellow_not_shared.png', true elseif shieldId == ShieldBlueNoSharedExp then return 'icons/shield_blue_not_shared.png', false elseif shieldId == ShieldYellowNoSharedExp then return 'icons/shield_yellow_not_shared.png', false end end function getEmblemImagePath(emblemId) if emblemId == EmblemGreen then return 'icons/emblem_green.png' elseif emblemId == EmblemRed then return 'icons/emblem_red.png' elseif emblemId == EmblemBlue then return 'icons/emblem_blue.png' end end function Creature:onSkullChange(skullId) local imagePath = getSkullImagePath(skullId) if imagePath then self:setSkullTexture(resolvepath(imagePath)) end end function Creature:onShieldChange(shieldId) local imagePath, blink = getShieldImagePathAndBlink(shieldId) if imagePath then self:setShieldTexture(resolvepath(imagePath), blink) end end function Creature:onEmblemChange(emblemId) local imagePath = getEmblemImagePath(emblemId) if imagePath then self:setEmblemTexture(resolvepath(imagePath)) end end