/* * Copyright (c) 2010-2013 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PARTICLEEFFECT_H #define PARTICLEEFFECT_H #include "declarations.h" #include "particlesystem.h" #include #include class ParticleEffectType : public LuaObject { public: ParticleEffectType(); void load(const OTMLNodePtr& node); std::string getName() { return m_name; } std::string getDescription() { return m_description; } OTMLNodePtr getNode() { return m_node; } private: std::string m_name; std::string m_description; OTMLNodePtr m_node; }; class ParticleEffect : public LuaObject { public: ParticleEffect() {} void load(const ParticleEffectTypePtr& effectType); bool hasFinished() { return m_systems.size() == 0; } void render(); void update(); private: std::vector m_systems; }; #endif