#include "protocolgame.h" #include void ProtocolGame::sendLoginPacket(uint32 timestamp, uint8 unknown) { OutputMessage oMsg; oMsg.addU8(0x0A); // protocol id oMsg.addU16(0x02); // os oMsg.addU16(862); // client version oMsg.addU8(0); // first RSA byte must be 0 // xtea key generateXteaKey(); oMsg.addU32(m_xteaKey[0]); oMsg.addU32(m_xteaKey[1]); oMsg.addU32(m_xteaKey[2]); oMsg.addU32(m_xteaKey[3]); oMsg.addU8(0); // is gm set? oMsg.addString(m_accountName); oMsg.addString(m_characterName); oMsg.addString(m_accountPassword); oMsg.addU32(timestamp); oMsg.addU8(unknown); // complete the 128 bytes for rsa encryption with zeros oMsg.addPaddingBytes(128 - (29 + m_accountName.length() + m_characterName.length() + m_accountPassword.length())); // encrypt with RSA if(!Rsa::encrypt((char*)oMsg.getBuffer() + 6 + oMsg.getMessageSize() - 128, 128, OTSERV_PUBLIC_RSA)) return; send(oMsg); enableXteaEncryption(); } void ProtocolGame::sendLogout() { OutputMessage oMsg; oMsg.addU8(0x14); send(oMsg); } void ProtocolGame::sendPing() { OutputMessage oMsg; oMsg.addU8(0x1E); send(oMsg); } void ProtocolGame::sendWalkNorth() { OutputMessage oMsg; oMsg.addU8(0x65); send(oMsg); } void ProtocolGame::sendWalkEast() { OutputMessage oMsg; oMsg.addU8(0x66); send(oMsg); } void ProtocolGame::sendWalkSouth() { OutputMessage oMsg; oMsg.addU8(0x67); send(oMsg); } void ProtocolGame::sendWalkWest() { OutputMessage oMsg; oMsg.addU8(0x68); send(oMsg); }