UUID = nil HOST = 'otclient.herokuapp.com' PORT = 80 FIRST_REPORT_DELAY = 15 REPORT_DELAY = 60 sendReportEvent = nil firstReportEvent = nil function initUUID() UUID = g_settings.getString('report-uuid') if not UUID or #UUID ~= 36 then UUID = g_crypt.genUUID() g_settings.set('report-uuid', UUID) end end function init() connect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd }) initUUID() end function terminate() disconnect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd }) removeEvent(firstReportEvent) removeEvent(sendReportEvent) end function configure(host, port, delay) if not host then return end HOST = host PORT = port or PORT REPORT_DELAY = delay or REPORT_DELAY end function sendReport() if not HOST then return end local protocolHttp = ProtocolHttp.create() protocolHttp.onConnect = onConnect protocolHttp.onRecv = onRecv protocolHttp.onError = onError protocolHttp:connect(HOST, PORT) end function onGameStart() if not HOST then return end removeEvent(firstReportEvent) removeEvent(sendReportEvent) firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000) sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000) end function onGameEnd() removeEvent(firstReportEvent) removeEvent(sendReportEvent) end function onConnect(protocol) if not g_game.isOnline() then protocol:disconnect() return end local post = '' post = post .. 'uid=' .. UUID post = post .. '&report_delay=' .. REPORT_DELAY post = post .. '&os=' .. g_app.getOs() post = post .. '&graphics_vendor=' .. g_graphics.getVendor() post = post .. '&graphics_renderer=' .. g_graphics.getRenderer() post = post .. '&graphics_version=' .. g_graphics.getVersion() post = post .. '&painter_engine=' .. g_graphics.getPainterEngine() post = post .. '&fps=' .. g_app.getBackgroundPaneFps() post = post .. '&max_fps=' .. g_app.getBackgroundPaneMaxFps() post = post .. '&fullscreen=' .. tostring(g_window.isFullscreen()) post = post .. '&window_width=' .. g_window.getWidth() post = post .. '&window_height=' .. g_window.getHeight() post = post .. '&player_name=' .. g_game.getCharacterName() post = post .. '&world_name=' .. g_game.getWorldName() post = post .. '&build_version=' .. g_app.getVersion() post = post .. '&build_revision=' .. g_app.getBuildRevision() post = post .. '&build_commit=' .. g_app.getBuildCommit() post = post .. '&build_date=' .. g_app.getBuildDate() post = post .. '&display_width=' .. g_window.getDisplayWidth() post = post .. '&display_height=' .. g_window.getDisplayHeight() post = post .. '&cpu=' .. g_platform.getCPUName() post = post .. '&mem=' .. g_platform.getTotalSystemMemory() post = post .. '&os_name=' .. g_platform.getOSName() post = post .. getAdditionalData() local message = '' message = message .. "POST /report HTTP/1.1\r\n" message = message .. "Host: " .. HOST .. "\r\n" message = message .. "Accept: */*\r\n" message = message .. "Connection: close\r\n" message = message .. "Content-Type: application/x-www-form-urlencoded\r\n" message = message .. "Content-Length: " .. post:len() .. "\r\n\r\n" message = message .. post protocol:send(message) protocol:recv() end function getAdditionalData() return '' end function onRecv(protocol, message) if string.find(message, 'HTTP/1.1 200 OK') then --pinfo('Stats sent to server successfully!') end protocol:disconnect() end function onError(protocol, message, code) pdebug('Could not send statistics: ' .. message) end