GameInterface = {} local WALK_AUTO_REPEAT_DELAY = 90 local gameRootPanel local gameMapPanel local gameRightPanel local gameLeftPanel local gameBottomPanel local logoutButton local mouseGrabberWidget local function onLeftPanelVisibilityChange(leftPanel, visible) if not visible then local children = leftPanel:getChildren() for i=1,#children do children[i]:setParent(gameRightPanel) end end end function GameInterface.init() g_ui.importStyle('styles/countwindow.otui') g_ui.importStyle('styles/logoutwindow.otui') g_ui.importStyle('styles/exitwindow.otui') connect(g_game, { onGameStart = GameInterface.show }, true) connect(g_game, { onGameEnd = GameInterface.hide }, true) gameRootPanel = g_ui.displayUI('gameinterface.otui') gameRootPanel:hide() gameRootPanel:lower() mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber') mouseGrabberWidget.onMouseRelease = GameInterface.onMouseGrabberRelease gameMapPanel = gameRootPanel:getChildById('gameMapPanel') gameRightPanel = gameRootPanel:getChildById('gameRightPanel') gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel') gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel') connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout) logoutButton:hide() g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250) g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250) g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.logout, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+L', GameInterface.logout, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+.', function() if gameMapPanel:isKeepAspectRatioEnabled() then gameMapPanel:setKeepAspectRatio(false) else gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) end end) if g_game.isOnline() then GameInterface.show() end end function GameInterface.terminate() disconnect(g_game, { onGameStart = GameInterface.show }) disconnect(g_game, { onGameEnd = GameInterface.hide }) disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton:destroy() logoutButton = nil gameRootPanel:destroy() gameRootPanel = nil gameMapPanel = nil gameRightPanel = nil gameLeftPanel = nil gameBottomPanel = nil mouseGrabberWidget = nil GameInterface = nil end function GameInterface.show() g_app.onClose = GameInterface.tryExit logoutButton:show() Background.hide() gameRootPanel:show() gameRootPanel:focus() gameMapPanel:followCreature(g_game.getLocalPlayer()) end function GameInterface.hide() gameRootPanel:hide() logoutButton:hide() Background.show() g_app.onClose = nil end function GameInterface.exit() if g_game.isOnline() then g_game.forceLogout() scheduleEvent(exit, 10) return true end end function GameInterface.tryExit() local exitWindow = g_ui.createWidget('ExitWindow', rootWidget) local exitButton = exitWindow:getChildById('buttonExit') local logoutButton = exitWindow:getChildById('buttonLogout') local exitFunc = function() GameInterface.exit() exitButton:getParent():destroy() end local logoutFunc = function() GameInterface.logout() logoutButton:getParent():destroy() end exitWindow.onEnter = logoutFunc exitButton.onClick = exitFunc logoutButton.onClick = logoutFunc return true -- signal closing end function GameInterface.logout() if g_game.isOnline() then g_game.safeLogout() return true end end function GameInterface.tryLogout() local logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget) local yesButton = logoutWindow:getChildById('buttonYes') local logoutFunc = function() GameInterface.logout() yesButton:getParent():destroy() end logoutWindow.onEnter = logoutFunc yesButton.onClick = logoutFunc end function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton) if GameInterface.selectedThing == nil then return false end if mouseButton == MouseLeftButton then local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false) if clickedWidget then if GameInterface.selectedType == 'use' then GameInterface.onUseWith(clickedWidget, mousePosition) elseif GameInterface.selectedType == 'trade' then GameInterface.onTradeWith(clickedWidget, mousePosition) end end end GameInterface.selectedThing = nil g_mouse.restoreCursor() self:ungrabMouse() return true end function GameInterface.onUseWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.useWith(GameInterface.selectedThing, tile:getTopMultiUseThing()) elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then g_game.useWith(GameInterface.selectedThing, clickedWidget:getItem()) end end end function GameInterface.onTradeWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.requestTrade(GameInterface.selectedThing, tile:getTopCreature()) end end end function GameInterface.startUseWith(thing) GameInterface.selectedType = 'use' GameInterface.selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.setTargetCursor() end function GameInterface.startTradeWith(thing) GameInterface.selectedType = 'trade' GameInterface.selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.setTargetCursor() end function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing) local menu = g_ui.createWidget('PopupMenu') if lookThing then menu:addOption(tr('Look'), function() g_game.look(lookThing) end) end if useThing then if useThing:isContainer() then if useThing:getParentContainer() then menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end) menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end) else menu:addOption(tr('Open'), function() g_game.open(useThing) end) end else if useThing:isMultiUse() then menu:addOption(tr('Use with ...'), function() GameInterface.startUseWith(useThing) end) else menu:addOption(tr('Use'), function() g_game.use(useThing) end) end end if useThing:isRotateable() then menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end) end end if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then menu:addSeparator() menu:addOption(tr('Trade with ...'), function() GameInterface.startTradeWith(lookThing) end) end if lookThing then local parentContainer = lookThing:getParentContainer() if parentContainer and parentContainer:hasParent() then menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end) end end if creatureThing then menu:addSeparator() if creatureThing:asLocalPlayer() then menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end) if creatureThing:isPartyMember() --[[and not fighting]] then if creatureThing:isPartyLeader() then if creatureThing:isPartySharedExperienceActive() then menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end) else menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end) end end menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end) end else local localPlayer = g_game.getLocalPlayer() if localPlayer then if g_game.getAttackingCreature() ~= creatureThing then menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end) else menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end) end if g_game.getFollowingCreature() ~= creatureThing then menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end) else menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end) end if creatureThing:asPlayer() then menu:addSeparator() local creatureName = creatureThing:getName() menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end) if Console.getOwnPrivateTab() then menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end) menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented end if (not Player:hasVip(creatureName)) then menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end) end local localPlayerShield = localPlayer:asCreature():getShield() local creatureShield = creatureThing:getShield() if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then if creatureShield == ShieldWhiteYellow then menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end elseif localPlayerShield == ShieldWhiteYellow then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) end elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end end end end end if RuleViolation.hasWindowAccess() then menu:addSeparator() menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureThing:getName()) end) end menu:addSeparator() menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end) end menu:display(menuPosition) end function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing) local keyboardModifiers = g_keyboard.getModifiers() if not Options.getOption('classicControl') then if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then if useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) return true else g_game.open(useThing) return true end elseif useThing:isMultiUse() then GameInterface.startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end else if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then if multiUseThing:asCreature() then g_game.attack(multiUseThing:asCreature()) return true elseif multiUseThing:isContainer() then if multiUseThing:getParentContainer() then g_game.open(multiUseThing, multiUseThing:getParentContainer()) return true else g_game.open(multiUseThing) return true end elseif multiUseThing:isMultiUse() then GameInterface.startUseWith(useThing) return true else g_game.use(multiUseThing) end return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end end if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127) if #dirs == 0 then TextMessage.displayStatus(tr('There is no way.')) return true end g_game.autoWalk(dirs) return true end return false end function GameInterface.moveStackableItem(item, toPos) if g_keyboard.isCtrlPressed() then g_game.move(item, toPos, item:getCount()) return elseif g_keyboard.isShiftPressed() then g_game.move(item, toPos, 1) return end local count = item:getCount() local countWindow = g_ui.createWidget('CountWindow', rootWidget) local spinbox = countWindow:getChildById('countSpinBox') local scrollbar = countWindow:getChildById('countScrollBar') spinbox:setMaximum(count) spinbox:setMinimum(1) spinbox:setValue(count) scrollbar:setMaximum(count) scrollbar:setMinimum(1) scrollbar:setValue(count) scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end local okButton = countWindow:getChildById('buttonOk') local moveFunc = function() g_game.move(item, toPos, spinbox:getValue()) okButton:getParent():destroy() end countWindow.onEnter = moveFunc okButton.onClick = moveFunc end function GameInterface.getRootPanel() return gameRootPanel end function GameInterface.getMapPanel() return gameMapPanel end function GameInterface.getRightPanel() return gameRightPanel end function GameInterface.getLeftPanel() return gameLeftPanel end function GameInterface.getBottomPanel() return gameBottomPanel end