/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef MAP_H #define MAP_H #include "creature.h" #include class Map { enum { PLAYER_OFFSET_X = 8, PLAYER_OFFSET_Y = 6, MAP_VISIBLE_WIDTH = 15, MAP_VISIBLE_HEIGHT = 11, MAP_SIZE_X = MAP_VISIBLE_WIDTH + 3, MAP_SIZE_Y = MAP_VISIBLE_HEIGHT + 3, MAP_SIZE_Z = 8, MAX_Z = 15, NUM_TILE_PIXELS = 32 }; public: void draw(const Rect& rect); void clean(); int getFirstVisibleFloor(); bool isLookPossible(const Position& pos); bool isCovered(const Position& pos, int firstFloor = 0); bool isCompletlyCovered(const Position& pos, int firstFloor = 0); void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1); ThingPtr getThing(const Position& pos, int stackPos); void removeThing(const Position& pos, int stackPos); void removeThing(const ThingPtr& thing); void cleanTile(const Position& pos); TilePtr getTile(const Position& pos); void setLight(const Light& light) { m_light = light; } Light getLight() { return m_light; } void setCentralPosition(const Position& centralPosition); Position getCentralPosition() { return m_centralPosition; } void addCreature(const CreaturePtr& creature); CreaturePtr getCreatureById(uint32 id); void removeCreatureById(uint32 id); private: std::unordered_map m_tiles; std::map m_creatures; Light m_light; Position m_centralPosition; FrameBufferPtr m_framebuffer; }; extern Map g_map; #endif