function UIItem:onDragEnter(mousePos) local item = self:getItem() if not item then return false end self:setBorderWidth(1) self.parsed = false self.currentDragThing = item setTargetCursor() return true end function UIItem:onDragLeave(widget, mousePos) if not self.parsed then self.currentDragThing = nil end restoreCursor() self:setBorderWidth(0) return true end function UIItem:onDrop(widget, mousePos) if not widget or not widget.currentDragThing then return false end local pos = self.position local data = widget.currentDragThing:getData() if widget.currentDragThing:isStackable() and data > 1 then widget.parsed = true local moveWindow = displayUI('/game/movewindow.otui') local spinbox = moveWindow:getChildById('spinbox') spinbox:setMaximum(data) spinbox:setMinimum(1) spinbox:setCurrentIndex(data) local okButton = moveWindow:getChildById('buttonOk') okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end moveWindow.onEnter = okButton.onClick else Game.move(widget.currentDragThing, pos, 1) end self:setBorderWidth(0) return true end function UIItem:onHoverChange(hovered) if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then if hovered then self:setBorderWidth(1) else self:setBorderWidth(0) end end end function UIItem:onMouseRelease(mousePosition, mouseButton) local item = self:getItem() if not item or not self:containsPoint(mousePosition) then return false end return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) end