/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTER_H #define PAINTER_H #include "declarations.h" #include #include "coordsbuffer.h" #include "paintershaderprogram.h" class Painter { public: enum CompositionMode { CompositionMode_Normal, CompositionMode_Multiply, CompositionMode_Addition }; void init(); void terminate(); void drawProgram(const PainterShaderProgramPtr& program, CoordsBuffer& coordsBuffer, PainterShaderProgram::DrawMode drawMode = PainterShaderProgram::Triangles); void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture); void drawTexturedRect(const Rect& dest, const TexturePtr& texture); void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src); void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src); void drawFilledRect(const Rect& dest); void drawBoundingRect(const Rect& dest, int innerLineWidth = 1); void setColor(const Color& color) { m_currentColor = color; } Color getColor() { return m_currentColor; } void setOpacity(float opacity) { m_currentOpacity = opacity; } float getOpacity() { return m_currentOpacity; } void setCustomProgram(PainterShaderProgramPtr program); void releaseCustomProgram() { m_customProgram = nullptr; } void setCompositionMode(CompositionMode compositionMode); void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; } Matrix3 getProjectionMatrix() { return m_projectionMatrix; } private: PainterShaderProgramPtr m_drawTexturedProgram; PainterShaderProgramPtr m_drawSolidColorProgram; PainterShaderProgramPtr m_customProgram; Matrix3 m_projectionMatrix; Color m_currentColor; float m_currentOpacity; CoordsBuffer m_coordsBuffer; }; extern Painter g_painter; #endif