Market = {} local protocol = runinsandbox('marketprotocol.lua') marketWindow = nil mainTabBar = nil displaysTabBar = nil offersTabBar = nil selectionTabBar = nil marketOffersPanel = nil browsePanel = nil searchPanel = nil itemOffersPanel = nil itemDetailsPanel = nil itemStatsPanel = nil myOffersPanel = nil currentOffersPanel = nil offerHistoryPanel = nil itemsPanel = nil selectedOffer = {} nameLabel = nil feeLabel = nil totalPriceEdit = nil piecePriceEdit = nil amountEdit = nil radioItemSet = nil selectedItem = nil offerTypeList = nil categoryList = nil subCategoryList = nil slotFilterList = nil createOfferButton = nil anonymous = nil filterButtons = {} buyOfferTable = nil sellOfferTable = nil detailsTable = nil buyStatsTable = nil sellStatsTable = nil marketOffers = {} marketItems = {} information = {} currentItems = {} fee = 0 local offerTableHeader = { {['text'] = 'Player Name', ['width'] = 100}, {['text'] = 'Amount', ['width'] = 60}, {['text'] = 'Total Price', ['width'] = 90}, {['text'] = 'Piece Price', ['width'] = 80}, {['text'] = 'Ends at', ['width'] = 120} } local function isItemValid(item, category) if item.marketData.category ~= category and category ~= MarketCategory[0] then return false end -- filter item local slotFilter = false if slotFilterList:isEnabled() then slotFilter = getMarketSlotFilterId(slotFilterList:getCurrentOption().text) end local marketData = item.marketData local filterVocation = filterButtons[MarketFilters.Vocation]:isChecked() local filterLevel = filterButtons[MarketFilters.Level]:isChecked() local filterDepot = filterButtons[MarketFilters.Depot]:isChecked() if slotFilter then if slotFilter ~= 255 and item.ptr:getClothSlot() ~= slotFilter then return false end end local player = g_game.getLocalPlayer() if filterLevel and marketData.requiredLevel and player:getLevel() < marketData.requiredLevel then return false end if filterVocation and marketData.restrictVocation > 0 then local voc = Bit.bit(information.vocation) if not Bit.hasBit(marketData.restrictVocation, voc) then return false end end if filterDepot and Market.depotContains(item.ptr:getId()) <= 0 then return false end return true end local function clearItems() currentItems = {} Market.refreshItemsWidget() end local function clearFilters() for _, filter in pairs(filterButtons) do if filter and filter:isChecked() then filter:setChecked(false) end end end local function refreshTypeList() offerTypeList:clearOptions() offerTypeList:addOption('Buy') if Market.isItemSelected() then if Market.depotContains(selectedItem.item.ptr:getId()) > 0 then offerTypeList:addOption('Sell') end end end local function refreshFee() feeLabel:setText('') fee = 0 end local function updateOffers(offers) marketOffers[MarketAction.Buy] = {} marketOffers[MarketAction.Sell] = {} if not buyOfferTable or not sellOfferTable then return end buyOfferTable:clearData() sellOfferTable:clearData() balanceLabel:setColor('#bbbbbb') for k, offer in pairs(offers) do if offer and offer:getAction() == MarketAction.Buy then local data = { {['text'] = offer:getPlayer(), ['width'] = 100}, {['text'] = offer:getAmount(), ['width'] = 60}, {['text'] = offer:getPrice()*offer:getAmount(), ['width'] = 90}, {['text'] = offer:getPrice(), ['width'] = 80}, {['text'] = string.gsub(os.date('%c', offer:getTimeStamp()), " ", " "), ['width'] = 120} } buyOfferTable:addRow(data, offer:getId()) table.insert(marketOffers[MarketAction.Buy], offer) else local data = { {['text'] = offer:getPlayer(), ['width'] = 100}, {['text'] = offer:getAmount(), ['width'] = 60}, {['text'] = offer:getPrice()*offer:getAmount(), ['width'] = 90}, {['text'] = offer:getPrice(), ['width'] = 80}, {['text'] = string.gsub(os.date('%c', offer:getTimeStamp()), " ", " "), ['width'] = 120} } sellOfferTable:addRow(data, offer:getId()) table.insert(marketOffers[MarketAction.Sell], offer) end end end local function updateDetails(itemId, descriptions, purchaseStats, saleStats) if not selectedItem then return end selectedItem.item.details = { descriptions = descriptions, purchaseStats = purchaseStats, saleStats = saleStats } -- update item details detailsTable:clearData() for k, desc in pairs(descriptions) do local columns = { {['text'] = getMarketDescriptionName(desc[1])..':'}, {['text'] = desc[2], ['width'] = 330} } detailsTable:addRow(columns) end -- update sale item statistics sellStatsTable:clearData() if table.empty(saleStats) then sellStatsTable:addRow({{['text'] = 'No information'}}) else for k, stat in pairs(saleStats) do if not table.empty(stat) then sellStatsTable:addRow({{['text'] = 'Total Transations:'}, {['text'] = stat[1], ['width'] = 270}}) sellStatsTable:addRow({{['text'] = 'Highest Price:'}, {['text'] = stat[3], ['width'] = 270}}) sellStatsTable:addRow({{['text'] = 'Average Price:'}, {['text'] = math.floor(stat[2]/stat[1])}}) sellStatsTable:addRow({{['text'] = 'Lowest Price:'}, {['text'] = stat[4], ['width'] = 270}}) end end end -- update buy item statistics buyStatsTable:clearData() if table.empty(purchaseStats) then buyStatsTable:addRow({{['text'] = 'No information'}}) else for k, stat in pairs(purchaseStats) do if not table.empty(stat) then buyStatsTable:addRow({{['text'] = 'Total Transations:'}, {['text'] = stat[1], ['width'] = 270}}) buyStatsTable:addRow({{['text'] = 'Highest Price:'}, {['text'] = stat[3], ['width'] = 270}}) buyStatsTable:addRow({{['text'] = 'Average Price:'}, {['text'] = math.floor(stat[2]/stat[1]), ['width'] = 270}}) buyStatsTable:addRow({{['text'] = 'Lowest Price:'}, {['text'] = stat[4], ['width'] = 270}}) end end end end local function updateSelectedItem(newItem) selectedItem.item = newItem Market.resetCreateOffer() if Market.isItemSelected() then selectedItem:setItem(selectedItem.item.ptr) nameLabel:setText(selectedItem.item.marketData.name) -- update offer types Market.enableCreateOffer(true) MarketProtocol.sendMarketBrowse(selectedItem.item.ptr:getId()) -- send browsed msg else Market.Market.clearSelectedItem() end end local function updateBalance(balance) local balance = tonumber(balance) if not balance then return end if balance < 0 then balance = 0 end information.balance = balance balanceLabel = marketWindow:recursiveGetChildById('balanceLabel') balanceLabel:setText('Balance: '..balance..'gp') balanceLabel:resizeToText() end local function updateFee(price, amount) fee = math.ceil(price / 100 * amount) if fee < 20 then fee = 20 elseif fee > 1000 then fee = 1000 end feeLabel:setText('Fee: '..fee) feeLabel:resizeToText() end local function onSelectSellOffer(table, selectedRow, previousSelectedRow) updateBalance() for _, offer in pairs(marketOffers[MarketAction.Sell]) do if offer:isEqual(selectedRow.ref) then selectedOffer[MarketAction.Sell] = offer end end local offer = selectedOffer[MarketAction.Sell] if offer then if offer:getPrice() > information.balance then balanceLabel:setColor('#b22222') else local slice = (information.balance / 2) if (offer:getPrice()/slice) * 100 <= 40 then color = '#008b00' -- green elseif (offer:getPrice()/slice) * 100 <= 70 then color = '#eec900' -- yellow else color = '#ee9a00' -- orange end balanceLabel:setColor(color) end end end local function onSelectBuyOffer(table, selectedRow, previousSelectedRow) updateBalance() for _, offer in pairs(marketOffers[MarketAction.Buy]) do if offer:isEqual(selectedRow.ref) then selectedOffer[MarketAction.Buy] = offer end end end local function onChangeCategory(combobox, option) local id = getMarketCategoryId(option) if id == MarketCategory.MetaWeapons then -- enable and load weapons filter/items subCategoryList:setEnabled(true) slotFilterList:setEnabled(true) local subId = getMarketCategoryId(subCategoryList:getCurrentOption().text) Market.loadMarketItems(subId) else subCategoryList:setEnabled(false) slotFilterList:setEnabled(false) Market.loadMarketItems(id) -- load standard filter end end local function onChangeSubCategory(combobox, option) local id = getMarketCategoryId(option) Market.loadMarketItems(id) -- setup slot filter slotFilterList:clearOptions() local subId = getMarketCategoryId(subCategoryList:getCurrentOption().text) local slots = MarketCategoryWeapons[subId].slots for _, slot in pairs(slots) do if table.hasKey(MarketSlotFilters, slot) then slotFilterList:addOption(MarketSlotFilters[slot]) end end slotFilterList:setEnabled(true) end local function onChangeSlotFilter(combobox, option) Market.updateCurrentItems() end local function onChangeOfferType(combobox, option) local id = selectedItem.item.ptr:getId() if option == 'Sell' then local max = Market.depotContains(id) amountEdit:setMaximum(max) else amountEdit:setMaximum(999999) end end local function onTotalPriceChange() local totalPrice = totalPriceEdit:getValue() local piecePrice = piecePriceEdit:getValue() local amount = amountEdit:getValue() piecePriceEdit:setValue(math.floor(totalPrice/amount)) if Market.isItemSelected() then updateFee(totalPrice, amount) end end local function onPiecePriceChange() local totalPrice = totalPriceEdit:getValue() local piecePrice = piecePriceEdit:getValue() local amount = amountEdit:getValue() totalPriceEdit:setValue(piecePrice*amount) if Market.isItemSelected() then updateFee(totalPrice, amount) end end local function onAmountChange() local totalPrice = totalPriceEdit:getValue() local piecePrice = piecePriceEdit:getValue() local amount = amountEdit:getValue() piecePriceEdit:setValue(math.floor(totalPrice/amount)) totalPriceEdit:setValue(piecePrice*amount) if Market.isItemSelected() then updateFee(totalPrice, amount) end end local function initMarketItems() -- populate all market items marketItems = {} local types = g_things.findThingTypeByAttr(ThingAttrMarket) for i = 1, #types do local t = types[i] local newItem = Item.create(t:getId()) if newItem then local marketData = t:getMarketData() if not table.empty(marketData) then local item = { ptr = newItem, marketData = marketData } marketItems[#marketItems+1] = item end end end end local function initInterface() -- TODO: clean this up -- setup main tabs mainTabBar = marketWindow:getChildById('mainTabBar') mainTabBar:setContentWidget(marketWindow:getChildById('mainTabContent')) -- setup 'Market Offer' section tabs marketOffersPanel = g_ui.loadUI('ui/marketoffers.otui') mainTabBar:addTab(tr('Market Offers'), marketOffersPanel) selectionTabBar = marketOffersPanel:getChildById('leftTabBar') selectionTabBar:setContentWidget(marketOffersPanel:getChildById('leftTabContent')) browsePanel = g_ui.loadUI('ui/marketoffers/browse.otui') selectionTabBar:addTab(tr('Browse'), browsePanel) searchPanel = g_ui.loadUI('ui/marketoffers/search.otui') selectionTabBar:addTab(tr('Search'), searchPanel) displaysTabBar = marketOffersPanel:getChildById('rightTabBar') displaysTabBar:setContentWidget(marketOffersPanel:getChildById('rightTabContent')) itemOffersPanel = g_ui.loadUI('ui/marketoffers/itemoffers.otui') displaysTabBar:addTab(tr('Offers'), itemOffersPanel) itemDetailsPanel = g_ui.loadUI('ui/marketoffers/itemdetails.otui') displaysTabBar:addTab(tr('Details'), itemDetailsPanel) itemStatsPanel = g_ui.loadUI('ui/marketoffers/itemstats.otui') displaysTabBar:addTab(tr('Statistics'), itemStatsPanel) -- setup 'My Offer' section tabs myOffersPanel = g_ui.loadUI('ui/myoffers.otui') mainTabBar:addTab(tr('My Offers'), myOffersPanel) offersTabBar = myOffersPanel:getChildById('offersTabBar') offersTabBar:setContentWidget(myOffersPanel:getChildById('offersTabContent')) currentOffersPanel = g_ui.loadUI('ui/myoffers/currentoffers.otui') offersTabBar:addTab(tr('Current Offers'), currentOffersPanel) offerHistoryPanel = g_ui.loadUI('ui/myoffers/offerhistory.otui') offersTabBar:addTab(tr('Offer History'), offerHistoryPanel) -- setup selected item nameLabel = marketOffersPanel:getChildById('nameLabel') selectedItem = marketOffersPanel:getChildById('selectedItem') selectedItem.item = {} -- setup create new offer totalPriceEdit = marketOffersPanel:getChildById('totalPriceEdit') piecePriceEdit = marketOffersPanel:getChildById('piecePriceEdit') amountEdit = marketOffersPanel:getChildById('amountEdit') feeLabel = marketOffersPanel:getChildById('feeLabel') totalPriceEdit.onValueChange = onTotalPriceChange piecePriceEdit.onValueChange = onPiecePriceChange amountEdit.onValueChange = onAmountChange offerTypeList = marketOffersPanel:getChildById('offerTypeComboBox') offerTypeList.onOptionChange = onChangeOfferType anonymous = marketOffersPanel:getChildById('anonymousCheckBox') createOfferButton = marketOffersPanel:getChildById('createOfferButton') createOfferButton.onClick = Market.createNewOffer Market.enableCreateOffer(false) -- setup filters filterButtons[MarketFilters.Vocation] = browsePanel:getChildById('filterVocation') filterButtons[MarketFilters.Level] = browsePanel:getChildById('filterLevel') filterButtons[MarketFilters.Depot] = browsePanel:getChildById('filterDepot') categoryList = browsePanel:getChildById('categoryComboBox') subCategoryList = browsePanel:getChildById('subCategoryComboBox') slotFilterList = browsePanel:getChildById('typeComboBox') slotFilterList:addOption(MarketSlotFilters[255]) slotFilterList:setEnabled(false) for i = MarketCategory.First, MarketCategory.Last do if i >= MarketCategory.Ammunition and i <= MarketCategory.WandsRods then subCategoryList:addOption(getMarketCategoryName(i)) else categoryList:addOption(getMarketCategoryName(i)) end end categoryList:addOption(getMarketCategoryName(255)) -- meta weapons categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First)) subCategoryList:setEnabled(false) -- hook item filters categoryList.onOptionChange = onChangeCategory subCategoryList.onOptionChange = onChangeSubCategory slotFilterList.onOptionChange = onChangeSlotFilter -- get tables buyOfferTable = itemOffersPanel:recursiveGetChildById('buyingTable') sellOfferTable = itemOffersPanel:recursiveGetChildById('sellingTable') detailsTable = itemDetailsPanel:recursiveGetChildById('detailsTable') buyStatsTable = itemStatsPanel:recursiveGetChildById('buyStatsTable') sellStatsTable = itemStatsPanel:recursiveGetChildById('sellStatsTable') buyOfferTable.onSelectionChange = onSelectBuyOffer sellOfferTable.onSelectionChange = onSelectSellOffer end function init() g_ui.importStyle('market.otui') g_ui.importStyle('ui/general/markettabs.otui') g_ui.importStyle('ui/general/marketbuttons.otui') g_ui.importStyle('ui/general/marketcombobox.otui') protocol.initProtocol() connect(g_game, { onGameEnd = Market.reset }) marketWindow = g_ui.createWidget('MarketWindow', rootWidget) marketWindow:hide() initInterface() -- build interface initMarketItems() end function terminate() protocol.terminateProtocol() disconnect(g_game, { onGameEnd = Market.reset }) if marketWindow then marketWindow:destroy() end Market = nil end function Market.reset() categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First)) Market.clearSelectedItem() clearFilters() clearItems() end function Market.clearSelectedItem() if selectedItem and selectedItem.item.ptr then Market.resetCreateOffer() offerTypeList:clearOptions() offerTypeList:setText('Please Select') offerTypeList:setEnabled(false) updateOffers({}) radioItemSet:selectWidget(nil) nameLabel:setText('No item selected.') selectedItem:setItem(nil) selectedItem.item = {} detailsTable:clearData() buyStatsTable:clearData() sellStatsTable:clearData() Market.enableCreateOffer(false) end end function Market.isItemSelected() return selectedItem and not table.empty(selectedItem.item) and selectedItem.item.ptr end function Market.depotContains(itemId) local count = 0 for i = 1, #information.depotItems do local item = information.depotItems[i] if item.ptr:getId() == itemId then count = count + item.ptr:getCount() end end return count end function Market.enableCreateOffer(enable) offerTypeList:setEnabled(enable) totalPriceEdit:setEnabled(enable) piecePriceEdit:setEnabled(enable) amountEdit:setEnabled(enable) anonymous:setEnabled(enable) createOfferButton:setEnabled(enable) local prevAmountButton = marketOffersPanel:recursiveGetChildById('prevAmountButton') local nextAmountButton = marketOffersPanel:recursiveGetChildById('nextAmountButton') prevAmountButton:setEnabled(enable) nextAmountButton:setEnabled(enable) end function Market.incrementAmount() amountEdit:setValue(amountEdit:getValue() + 1) -- change total price/piece price according end function Market.decrementAmount() amountEdit:setValue(amountEdit:getValue() - 1) -- change total price/piece price according end function Market.updateCurrentItems() local id = getMarketCategoryId(categoryList:getCurrentOption().text) if id == MarketCategory.MetaWeapons then id = getMarketCategoryId(subCategoryList:getCurrentOption().text) end Market.loadMarketItems(id) end function Market.resetCreateOffer() piecePriceEdit:setValue(1) totalPriceEdit:setValue(1) amountEdit:setValue(1) refreshTypeList() refreshFee() end function Market.refreshItemsWidget(selectItem) local selectItem = selectItem or 0 itemsPanel = browsePanel:recursiveGetChildById('itemsPanel') local layout = itemsPanel:getLayout() layout:disableUpdates() Market.clearSelectedItem() itemsPanel:destroyChildren() if radioItemSet then radioItemSet:destroy() end radioItemSet = UIRadioGroup.create() local select = nil for i = 1, #currentItems do local item = currentItems[i] local itemBox = g_ui.createWidget('MarketItemBox', itemsPanel) itemBox.onCheckChange = Market.onItemBoxChecked itemBox.item = item if selectItem > 0 and item.ptr:getId() == selectItem then select = itemBox end local itemWidget = itemBox:getChildById('item') itemWidget:setItem(item.ptr) local amount = Market.depotContains(item.ptr:getId()) if amount > 0 then itemWidget:setText(amount) itemBox:setTooltip('You have '.. amount ..' in your depot.') end radioItemSet:addWidget(itemBox) end if select then select:setChecked(true) end layout:enableUpdates() layout:update() end function Market.loadMarketItems(category) if table.empty(marketItems) then initMarketItems() end clearItems() for i = 1, #marketItems do local item = marketItems[i] if isItemValid(item, category) then table.insert(currentItems, item) end end Market.refreshItemsWidget() end function Market.loadDepotItems(depotItems) information.depotItems = {} local items = {} for i = 1, #depotItems do local data = depotItems[i] local id, count = data[1], data[2] local newItem = nil if count > 100 then local createCount = math.floor(count/100) local remainder = count % 100 for i = 1, createCount do local newItem = Item.create(id) if i == createCount and remainder > 0 then newItem:setCount(remainder) else newItem:setCount(100) end table.insert(items, newItem) end else local newItem = Item.create(id) newItem:setCount(count) table.insert(items, newItem) end end for _, newItem in pairs(items) do local marketData = newItem:getMarketData() if not table.empty(marketData) then local item = { ptr = newItem, marketData = marketData } table.insert(information.depotItems, item) end end end function Market.createNewOffer() local type = offerTypeList:getCurrentOption().text if type == 'Sell' then type = MarketAction.Sell else type = MarketAction.Buy end if not Market.isItemSelected() then return end local spriteId = selectedItem.item.ptr:getId() local piecePrice = piecePriceEdit:getValue() local totalPrice = totalPriceEdit:getValue() local amount = amountEdit:getValue() local anonymous = anonymous:isChecked() and 1 or 0 local errorMsg = '' if piecePrice > piecePriceEdit.maximum then errorMsg = errorMsg..'Price is too high.\n' elseif piecePrice < piecePriceEdit.minimum then errorMsg = errorMsg..'Price is too low.\n' end if amount > amountEdit.maximum then errorMsg = errorMsg..'Amount is too high.\n' elseif amount < amountEdit.minimum then errorMsg = errorMsg..'Amount is too low.\n' end if errorMsg ~= '' then UIMessageBox.display('Error', errorMsg, MessageBoxOk) return end MarketProtocol.sendMarketCreateOffer(type, spriteId, amount, piecePrice, anonymous) Market.refreshItemsWidget(spriteId) Market.resetCreateOffer() end function Market.onItemBoxChecked(widget) if widget:isChecked() then updateSelectedItem(widget.item) end end function Market.onMarketEnter(depotItems, offers, balance, vocation) marketOffers[MarketAction.Buy] = {} marketOffers[MarketAction.Sell] = {} updateBalance(balance) information.totalOffers = offers if vocation < 0 then local player = g_game.getLocalPlayer() if player then information.vocation = player:getVocation() end else -- vocation must be compatible with < 950 information.vocation = vocation end Market.loadDepotItems(depotItems) if table.empty(currentItems) then Market.loadMarketItems(MarketCategory.First) end -- build offer table header if buyOfferTable and not buyOfferTable:hasHeader() then buyOfferTable:addHeaderRow(offerTableHeader) end if sellOfferTable and not sellOfferTable:hasHeader() then sellOfferTable:addHeaderRow(offerTableHeader) end if g_game.isOnline() then marketWindow:lock() marketWindow:show() end end function Market.onMarketLeave() marketWindow:hide() end function Market.onMarketDetail(itemId, descriptions, purchaseStats, saleStats) updateDetails(itemId, descriptions, purchaseStats, saleStats) end function Market.onMarketBrowse(offers) updateOffers(offers) end