/* * Copyright (c) 2010-2017 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef ANIMATOR_H #define ANIMATOR_H #include "declarations.h" #include enum AnimationPhase : int16 { AnimPhaseAutomatic = -1, AnimPhaseRandom = 254, AnimPhaseAsync = 255, }; enum AnimationDirection : uint8 { AnimDirForward = 0, AnimDirBackward = 1 }; class Animator : public stdext::shared_object { public: Animator(); void unserialize(int animationPhases, const FileStreamPtr& fin); void serialize(const FileStreamPtr& fin); void setPhase(int phase); int getPhase(); int getPhaseAt(ticks_t time); int getStartPhase(); int getAnimationPhases() { return m_animationPhases; } bool isAsync() { return m_async; } bool isComplete() { return m_isComplete; } ticks_t getTotalDuration(); void resetAnimation(); private: int getPingPongPhase(); int getLoopPhase(); int getPhaseDuration(int phase); void calculateSynchronous(); int m_animationPhases; int m_startPhase; int m_loopCount; bool m_async; std::vector< std::tuple > m_phaseDurations; int m_currentDuration; AnimationDirection m_currentDirection; int m_currentLoop; ticks_t m_lastPhaseTicks; bool m_isComplete; int m_phase; }; #endif