function init() connect(g_game, { onClientVersionChange = load }) end function terminate() disconnect(g_game, { onClientVersionChange = load }) end function load() local version = g_game.getClientVersion() local datPath = resolvepath(version .. '/Tibia.dat') local sprPath = resolvepath(version .. '/Tibia.spr') if not g_things.loadDat(datPath) then fatal(tr("Unable to load dat file, please place a valid dat in '%s'", datPath)) end if not g_sprites.loadSpr(sprPath) then fatal(tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)) end end