HealthBar = {} -- constants local Icons = {} Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' } Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthbar/icons/burning.png', id = 'condition_burning' } Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' } Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' } Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' } Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' } Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthbar/icons/haste.png', id = 'condition_haste' } Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' } Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' } Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' } Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' } Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' } Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' } Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' } Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' } Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthbar/icons/bleeding.png', id = 'condition_bleeding' } Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthbar/icons/hungry.png', id = 'condition_hungry' } -- private variables local healthBarWindow local healthBar local manaBar local healthLabel local manaLabel -- public functions function HealthBar.init() connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange, onManaChange = HealthBar.onManaChange, onStatesChange = HealthBar.onStatesChange }) connect(g_game, { onGameEnd = HealthBar.offline }) healthBarWindow = displayUI('healthbar.otui', GameInterface.getLeftPanel()) healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle) healthBarButton:setOn(true) healthBar = healthBarWindow:recursiveGetChildById('healthBar') manaBar = healthBarWindow:recursiveGetChildById('manaBar') healthLabel = healthBarWindow:recursiveGetChildById('healthLabel') manaLabel = healthBarWindow:recursiveGetChildById('manaLabel') if g_game.isOnline() then local localPlayer = g_game.getLocalPlayer() HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth()) HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana()) end end function HealthBar.terminate() disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange, onManaChange = HealthBar.onManaChange, onStatesChange = HealthBar.onStatesChange }) disconnect(g_game, { onGameEnd = HealthBar.offline }) healthBarWindow:destroy() healthBarButton:destroy() healthBarWindow = nil healthBarButton = nil healthBar = nil manaBar = nil healthLabel = nil manaLabel = nil HealthBar = nil end function HealthBar.toggle() local visible = not healthBarWindow:isExplicitlyVisible() healthBarWindow:setVisible(visible) healthBarButton:setOn(visible) end function HealthBar.offline() healthBarWindow:recursiveGetChildById('conditions_content'):destroyChildren() end -- hooked events function HealthBar.onHealthChange(localPlayer, health, maxHealth) healthLabel:setText(health .. ' / ' .. maxHealth) healthBar:setPercent(health / maxHealth * 100) end function HealthBar.onManaChange(localPlayer, mana, maxMana) manaLabel:setText(mana .. ' / ' .. maxMana) local percent if maxMana == 0 then percent = 100 else percent = (mana * 100)/maxMana end manaBar:setPercent(percent) end function HealthBar.onStatesChange(localPlayer, now, old) local bitsChanged = bit32.bxor(now, old) for i = 1, 32 do local pow = math.pow(2, i-1) if pow > bitsChanged then break end local bitChanged = bit32.band(bitsChanged, pow) if bitChanged ~= 0 then HealthBar.toggleIcon(bitChanged) end end end function HealthBar.toggleIcon(bitChanged) local content = healthBarWindow:recursiveGetChildById('conditions_content') local icon = content:getChildById(Icons[bitChanged].id) if icon then icon:destroy() else icon = createWidget('ConditionWidget', content) icon:setId(Icons[bitChanged].id) icon:setImageSource(Icons[bitChanged].path) icon:setTooltip(Icons[bitChanged].tooltip) end end