/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "particle.h" #include "particlesystem.h" #include ParticleSystem::ParticleSystem() { m_finished = false; m_lastUpdateTime = g_clock.time(); } bool ParticleSystem::load(const OTMLNodePtr& node) { for(const OTMLNodePtr& childNode : node->children()) { if(childNode->tag() == "Emitter") { ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter(shared_from_this())); emitter->load(childNode); m_emitters.push_back(emitter); } else if(childNode->tag().find("Affector") != std::string::npos) { ParticleAffectorPtr affector; if(childNode->tag() == "Gravity270Affector") affector = ParticleAffectorPtr(new Gravity270Affector); else if(childNode->tag() == "Gravity315Affector") affector = ParticleAffectorPtr(new Gravity315Affector); else if(childNode->tag() == "GoToPointAffector") affector = ParticleAffectorPtr(new GoToPointAffector); if(affector) { affector->load(childNode); m_affectors.push_back(affector); } } } return true; } void ParticleSystem::addParticle(const ParticlePtr& particle) { m_particles.push_back(particle); } void ParticleSystem::render() { for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it) (*it)->render(); } void ParticleSystem::update() { float elapsedTime = g_clock.timeElapsed(m_lastUpdateTime); m_lastUpdateTime = g_clock.time(); // check if finished if(m_particles.empty() && m_emitters.empty()) { m_finished = true; return; } // update emitters for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) { const ParticleEmitterPtr& emitter = *it; if(emitter->hasFinished()) { it = m_emitters.erase(it); continue; } emitter->update(); ++it; } // update particles for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) { const ParticlePtr& particle = *it; if(particle->hasFinished()) { it = m_particles.erase(it); continue; } // pass particles through affectors for(const ParticleAffectorPtr& particleAffector : m_affectors) particleAffector->update(particle, elapsedTime); particle->update(); ++it; } }