/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef SOUNDMANAGER_H #define SOUNDMANAGER_H #include "declarations.h" class SoundManager { enum { MAX_CACHE_SIZE = 100000, POLL_DELAY = 300 }; public: void init(); void terminate(); void poll(); void preload(const std::string& filename); void enableSound(bool enable); void play(const std::string& filename); void enableMusic(bool enable); void playMusic(const std::string& filename, bool fade = false); void stopMusic(float fadetime = 0); bool isMusicEnabled() { return m_musicEnabled; } bool isSoundEnabled() { return m_soundEnabled; } bool isAudioEnabled() { return m_device && m_context; } std::string getCurrentMusic() { return m_currentMusic; } private: SoundSourcePtr createSoundSource(const std::string& filename); ALuint loadFileIntoBuffer(const SoundFilePtr& soundFile); std::map m_buffers; std::vector m_sources; StreamSoundSourcePtr m_musicSource; ALCdevice *m_device; ALCcontext *m_context; Boolean m_musicEnabled; Boolean m_soundEnabled; std::string m_currentMusic; }; extern SoundManager g_sounds; #endif