/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "soundsource.h" #include "soundbuffer.h" SoundSource::SoundSource() { m_sourceId = 0; alGenSources(1, &m_sourceId); assert(alGetError() == AL_NO_ERROR); setReferenceDistance(128); } SoundSource::~SoundSource() { stop(); alDeleteSources(1, &m_sourceId); assert(alGetError() == AL_NO_ERROR); } void SoundSource::play() { alSourcePlay(m_sourceId); assert(alGetError() == AL_NO_ERROR); } void SoundSource::stop() { alSourceStop(m_sourceId); assert(alGetError() == AL_NO_ERROR); if(m_buffer) { alSourcei(m_sourceId, AL_BUFFER, AL_NONE); assert(alGetError() == AL_NO_ERROR); m_buffer = nullptr; } } bool SoundSource::isPlaying() { ALint state = AL_PLAYING; alGetSourcei(m_sourceId, AL_SOURCE_STATE, &state); return state != AL_STOPPED; } void SoundSource::setBuffer(const SoundBufferPtr& buffer) { alSourcei(m_sourceId, AL_BUFFER, buffer->getBufferId()); assert(alGetError() == AL_NO_ERROR); m_buffer = buffer; } void SoundSource::setLooping(bool looping) { alSourcei(m_sourceId, AL_LOOPING, looping ? AL_TRUE : AL_FALSE); } void SoundSource::setRelative(bool relative) { alSourcei(m_sourceId, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE); } void SoundSource::setReferenceDistance(float distance) { alSourcef(m_sourceId, AL_REFERENCE_DISTANCE, distance); } void SoundSource::setGain(float gain) { alSourcef(m_sourceId, AL_GAIN, gain); } void SoundSource::setPitch(float pitch) { alSourcef(m_sourceId, AL_PITCH, pitch); }