/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "streamsoundsource.h" #include "soundbuffer.h" #include "soundfile.h" #include #include StreamSoundSource::StreamSoundSource() { for(auto& buffer : m_buffers) buffer = SoundBufferPtr(new SoundBuffer); m_fadeState = NoFading; } StreamSoundSource::~StreamSoundSource() { stop(); ALint queued; alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued); for(int i = 0; i < queued; ++i) { ALuint buffer; alSourceUnqueueBuffers(m_sourceId, 1, &buffer); } m_buffers.fill(nullptr); } void StreamSoundSource::setSoundFile(const SoundFilePtr& soundFile) { m_soundFile = soundFile; ALint queued; alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued); for(int i = 0; i < STREAM_FRAGMENTS - queued; ++i) { if(!fillBufferAndQueue(m_buffers[i]->getBufferId())) break; } } void StreamSoundSource::update() { ALint processed = 0; alGetSourcei(m_sourceId, AL_BUFFERS_PROCESSED, &processed); for(ALint i = 0; i < processed; ++i) { ALuint buffer; alSourceUnqueueBuffers(m_sourceId, 1, &buffer); //SoundManager::check_al_error("Couldn't unqueue audio buffer: "); if(!fillBufferAndQueue(buffer)) break; } if(!isPlaying()) { if(processed == 0 || !m_looping) return; // we might have to restart the source if we had a buffer underrun //log_info << "Restarting audio source because of buffer underrun" << std::endl; //play(); } float realTime = g_clock.asyncTime(); if(m_fadeState == FadingOn) { float time = realTime - m_fadeStartTime; if(time >= m_fadeTime) { setGain(1.0); m_fadeState = NoFading; } else { setGain(time / m_fadeTime); } } else if(m_fadeState == FadingOff) { float time = realTime - m_fadeStartTime; if(time >= m_fadeTime) { stop(); m_fadeState = NoFading; } else { setGain((m_fadeTime - time) / m_fadeTime); } } } bool StreamSoundSource::fillBufferAndQueue(ALuint buffer) { // fill buffer DataBuffer bufferData(STREAM_FRAGMENT_SIZE); int bytesRead = 0; do { bytesRead += m_soundFile->read(&bufferData[bytesRead], STREAM_FRAGMENT_SIZE - bytesRead); // end of sound file if(bytesRead < STREAM_FRAGMENT_SIZE) { if(m_looping) m_soundFile->reset(); else break; } } while(bytesRead < STREAM_FRAGMENT_SIZE); if(bytesRead > 0) { ALenum format = m_soundFile->getSampleFormat(); alBufferData(buffer, format, &bufferData[0], bytesRead, m_soundFile->getRate()); ALenum err = alGetError(); if(err != AL_NO_ERROR) logError("unable to refill audio buffer for '", m_soundFile->getName(), "': ", alGetString(err)); alSourceQueueBuffers(m_sourceId, 1, &buffer); err = alGetError(); if(err != AL_NO_ERROR) logError("unable to queue audio buffer for '", m_soundFile->getName(), "': ", alGetString(err)); } // return false if there aren't more buffers to fill return bytesRead >= STREAM_FRAGMENT_SIZE; } void StreamSoundSource::setFading(FadeState state, float fadeTime) { m_fadeState = state; m_fadeTime = fadeTime; m_fadeStartTime = g_clock.asyncTime(); }