#ifndef GRAPHICS_H #define GRAPHICS_H #include "graphicsdeclarations.h" class Graphics { public: /// Initialize default OpenGL states void init(); /// Termiante graphics void terminate(); /// Check if a GL extension is supported bool isExtensionSupported(const char *extension); /// Resizes OpenGL viewport void resize(const Size& size); /// Restore original viewport void restoreViewport(); /// Called before every render void beginRender(); /// Called after every render void endRender(); void bindColor(const Color& color); void bindTexture(const TexturePtr& texture); // drawing API void drawTexturedRect(const Rect& screenCoords, const TexturePtr& texture, const Rect& textureCoords = Rect()); void drawRepeatedTexturedRect(const Rect& screenCoords, const TexturePtr& texture, const Rect& textureCoords); void drawFilledRect(const Rect& screenCoords, const Color& color); void drawBoundingRect(const Rect& screenCoords, const Color& color = Color::green, int innerLineWidth = 1); const Size& getScreenSize() const { return m_screenSize; } void startDrawing(); void stopDrawing(); int getOpacity() const { return m_opacity; } void setOpacity(int opacity) { m_opacity = opacity; } private: bool m_drawing; int m_opacity; Size m_screenSize; }; extern Graphics g_graphics; #endif