Console = {} -- private variables local SpeakTypes = { say = { color = '#FFFF00' }, whisper = { color = '#FFFF00' }, yell = { color = '#FFFF00' }, monsterSay = { color = '#FE6500', hideInConsole = true}, monsterYell = { color = '#FE6500', hideInConsole = true}, npcToPlayer = { color = '#5FF7F7' }, channelYellow = { color = '#FFFF00' }, channelWhite = { color = '#FFFFFF' }, channelRed = { color = '#F55E5E' }, channelOrange = { color = '#FE6500' }, private = { color = '#5FF7F7' }, playerToNpc = { color = '#9F9DFD' }, broadcast = { color = '#F55E5E' }, privateRed = { color = '#F55E5E' } } local consolePanel local consoleBuffer -- public functions function Console.create() consolePanel = displayUI('console.otui', { parent = Game.gameBottomPanel } ) consoleBuffer = consolePanel:getChildById('consoleBuffer') end function Console.destroy() consolePanel:destroy() consolePanel = nil end function Console.addText(text, color) color = color or 'white' if Options.showTimestampsInConsole then text = os.date('%H:%M') .. ' ' .. text end local label = createWidget('ConsoleLabel', consoleBuffer) label:setText(text) label:setForegroundColor(color) end -- hooked events local function onCreatureSpeak(name, level, speaktypedesc, message, channelId, creaturePos) speaktype = SpeakTypes[speaktypedesc] if speaktype.hideInConsole then return end if name then if Options.showLevelsInConsole and level > 0 then message = name .. ' [' .. level .. ']: ' .. message else message = name .. ': ' .. message end end Console.addText(message, speaktype.color) end connect(Game, { onLogin = Console.create, onLogout = Console.destroy, onCreatureSpeak = onCreatureSpeak})