/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "item.h" #include "thingstype.h" #include "spritemanager.h" #include "thing.h" #include Item::Item() : Thing() { m_count = 0; m_lastTicks = g_platform.getTicks(); } void Item::draw(int x, int y) { const ThingType& type = g_thingsType.getItemType(m_id); if(type.animationPhases > 1) m_animation = (g_platform.getTicks() % (TICKS_PER_FRAME * type.animationPhases)) / TICKS_PER_FRAME; /*if(type.group == Otc::ThingSplashGroup || type.group == Otc::ThingFluidGroup) { //xPattern = m_count % type.xPattern; //yPattern = m_count / type.yPattern; }*/ for(int b = 0; b < type.layers; b++) internalDraw(x, y, b); } void Item::setCount(int count) { int oldCount = m_count; m_count = count; onCountChange(oldCount); } const ThingType& Item::getType() { return g_thingsType.getItemType(m_id); } void Item::onPositionChange(const Position&) { const ThingType& type = g_thingsType.getItemType(m_id); if(type.isNotMoveable) { m_xPattern = m_position.x % type.xPattern; m_yPattern = m_position.y % type.yPattern; m_zPattern = m_position.z % type.zPattern; } } void Item::onCountChange(int) { const ThingType& type = g_thingsType.getItemType(m_id); if(type.isStackable && type.xPattern == 4 && type.yPattern == 2) { if(m_count < 5) { m_xPattern = m_count-1; m_yPattern = 0; } else if(m_count < 10) { m_xPattern = 0; m_yPattern = 1; } else if(m_count < 25) { m_xPattern = 1; m_yPattern = 1; } else if(m_count < 50) { m_xPattern = 2; m_yPattern = 1; } else if(m_count <= 100) { m_xPattern = 3; m_yPattern = 1; } } }